One option that might work instead of swapping cultures is to not allow repeat voting for the same culture. Maybe not the top 5, but say the top 3.
Just a thought.
Search found 4 matches
- Sun Mar 09, 2014 5:00 pm
- Forum: Conlangery & Conworlds
- Topic: CCC Naming languages - Thru SUN 3/23 - VOTE!
- Replies: 72
- Views: 24356
- Fri Mar 07, 2014 12:32 am
- Forum: Conlangery & Conworlds
- Topic: CCC Land Grab
- Replies: 259
- Views: 66686
Re: CCC Land Grab
Considering that cultures at this point can be fairly dispersed, I'm assuming that each one could potentially give rise to any number of independent polities. I don't see why the political situation couldn't vary considerably in their degree of unity. For instance, the Dragolm might be a single mon...
- Wed Sep 18, 2013 11:07 pm
- Forum: Conlangery & Conworlds
- Topic: Early notes on an unnamed langauge
- Replies: 2
- Views: 1208
Re: Early notes on an unnamed langauge
Hello, ASWarwick. Welcome to the board. What is the phonology of your language? Thanks. The phonology is one of the (many) aspects still being worked on. Given I want it to have a Mesopotamian sound to it, I'm having a look at Sumerian and Akkadian for inspiration. If it wouldn't interfere with any...
- Sun Sep 15, 2013 4:49 am
- Forum: Conlangery & Conworlds
- Topic: Early notes on an unnamed langauge
- Replies: 2
- Views: 1208
Early notes on an unnamed langauge
Hi all, first time posting here, though I have known of the site for a few years. Back in the day I toyed with the idea of designing a language, which was how I found out about the zompist boards, but it didn't go anywhere. Now I'm trying again. Right now I'm still in early stages - a lack of near a...