Yucopia Project (Massive, Collaborative, and Recruiting New)

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by communistplot »

I dunno coding though. >.<
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by treskro »

You don't need to really. Just type in the text and figure it out later.
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by treskro »

Torco wrote:I submit that we're ready to leap
How far do you want to move?
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by finlay »

moko wrote:I dunno coding though. >.<
Are you talking about writing an article on the wiki? It's not difficult by any stretch of the imagination, and it's not 'coding'. It's only slightly more complex than writing something on here. Use '' for italic and ''' for bold and you can't go wrong. Tables are a bit more complex but there should be a tool to make it simpler.

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by communistplot »

finlay wrote:
moko wrote:I dunno coding though. >.<
Are you talking about writing an article on the wiki? It's not difficult by any stretch of the imagination, and it's not 'coding'. It's only slightly more complex than writing something on here. Use '' for italic and ''' for bold and you can't go wrong. Tables are a bit more complex but there should be a tool to make it simpler.
Okay, well, at least, I'll give it a shot, but, headings and all that confuse me as well. I guess, I'll learn as I try? I hope you guys don't mind if a couple articles come out ugly though. >.<

EDIT: Updated city map of Ibabaw continent, placed my cities in the right spot.
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by treskro »

Headings? They're pretty simple actually.

Just put = = around the tags.
Add more =s for smaller headings.

So for example:

Code: Select all

=Header1=
texttext

==Header2==
texttext

==Header3==
texttext

===Header4===
texttext

==Header5==
texttext
Header1
texttext

Header2
texttext

Header3
texttext

Header4
texttext

Header5
texttext

Pretty simple really. Bullets work the same way, except using *s, and only before the text.
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Torco »

How far do you want to move?
I dunno... 5 hundred?

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Lyhoko Leaci »

Maybe 1000 years? Most of us are still in the stone age area, after all, and stuff doesn't change as fast then as in modern times. (Well, the languages will still change alot...)
Zain pazitovcor, sio? Sio, tovcor.
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by treskro »

1000 sounds good.
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by finlay »

I've hardly started though! :?

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Torco »

finlay wrote:I've hardly started though! :?
Well, you can adjust and have your people be in the middle of the iron age or something, no matter how underdeveloped. you can choose to keep them at the same tech level as they are now, which shouldn't be a problem... or something =)

1000 years sound like a shitload of time to do in one sitting... after all Roach's got writing and most of us have proto-states and so on, so we're probably at the level of 4000BC on earth... jumping to 3000BC...

on second thought, yeah, why not.

How do we do this, do we write our region's history per century or something?

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by communistplot »

I can do by century, but, it'll take a while, my professors are starting to assign homework. T^T
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Amuere »

I'm getting along well with my plans for my people(s). I'll be ready to post my stuff in the wiki by the end of the week, probably on Friday or Sunday.

Edit: BTW what are you guys using to put the cities/villages on the maps?
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Cockroach »

I'll have a Tll-Ikish writing corpus ready in about 8-10 hours. Would you like to have a phonetic transcription of the characters, so that you can assign phonetic values for an alphabet/abugida/whatever by that, or would you rather just borrow the semantics of the character and leave the phonetics to be assigned natively?

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by treskro »

Amuere wrote:I'm getting along well with my plans for my people(s). I'll be ready to post my stuff in the wiki by the end of the week, probably on Friday or Sunday.

Edit: BTW what are you guys using to put the cities/villages on the maps?
We're just using paint to put city names on the two-color map.
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Lyhoko Leaci »

For the writing, as the Qhalqon are going to keep it as a logographic writing system, just the semantics will be borrowed. (and changed in a couple of cases...)
planet cities.png
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Note to self: Make city map bigger next time
planet_loc.png
planet_loc.png (75.92 KiB) Viewed 3954 times
I think this is roughly the current claims...
Zain pazitovcor, sio? Sio, tovcor.
You can't read that, right? Yes, it says that.
Shinali Sishi wrote:"Have I spoken unclearly? I meant electric catfish not electric onions."

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Cockroach »

Image

More in a bit

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by treskro »

Nice! A couple of them look different though..like "tooth" and "see".
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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Cockroach »

Yeah you're right. I might wanna redo those ones

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Torco »

Nais

turns out, my contributions to this will probably be slower during the following 40 days or so, since I'm gonna be shitting around europe, so yeah, not gonna have a lot of internet access over there, and what internet I get I'll probly use writing home. Still, I'll probably be producing from time to time, I'll just not post most of it until march

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Lyhoko Leaci »

Qhalqon writing... or at least it will be after the time skip.

Image

"make/exist" and "far" are both unique, not based on the Tll writing. "Ear/hear" is face+sound; "hand" is si+arm; "foot" is si"leg; "shoe" is foot+shirt (not make); "armor" is spear+shirt; "skirt" id leg+dress. Most of those roots are on the next sheet, though... Other unmarked words are direct from the Tll writing, with occasionally a change in meaning. "Burn" was dropped entirely, and I accidentally skipped "sing," so it ended up in an odd place, but the rest is in the order from the original sheet, with everything else appearing in the holes.
Zain pazitovcor, sio? Sio, tovcor.
You can't read that, right? Yes, it says that.
Shinali Sishi wrote:"Have I spoken unclearly? I meant electric catfish not electric onions."

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Lukas Kelly »

I've been gone from here this past week due to wrestling, but it ends in like a week or two, so I should be able to keep up with the timeskip.

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Ashroot »

I would like to stake a claim. If it is alright could I have that medteranean zone on the colonizatian continent.

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Lukas Kelly »

If you keep your people at a primitive level. If you want to be able to advance them, pick somewhere else.

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Re: Yucopia Project (Massive, Collaborative, and Recruiting

Post by Ashroot »

What about that forrest at the end by moko and tresko?

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