zompist bboard

THIS IS AN ARCHIVE ONLY - see Ephemera
It is currently Tue Jul 16, 2019 3:16 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Sat Jan 22, 2011 3:33 pm 
Smeric
Smeric
User avatar

Joined: Thu Aug 30, 2007 10:45 pm
Posts: 2373
Location: Santiago de Chile
Chuma wrote:
Just to be annoying, let me also point out that there is no particular reason why animals should evolve to have legs. The could just as well have, say, wheels, or they could be stationary, or they could all swim or fly, or they could be composed of massless particles...


Swim or fly okay, reasonably likely locomotion methods. Wheels, OTOH, look unlikely, and massless particles is too exotic to contemplate, or at least contemplate beyond wild guesses

Also, for higher gravities, I imagine being snakey would work great

_________________
Articles on Suenu - Amphitrite


Top
 Profile  
 
PostPosted: Sat Jan 22, 2011 4:32 pm 
Sanci
Sanci

Joined: Wed Dec 05, 2007 10:27 pm
Posts: 64
finlay wrote:
multiplication character is × by the way.


A-tilde or square root of eth?

I assume you're talking about my page. It looks fine to me in UTF-8. As does your multiplication sign, above. I was just messin' witcha.

_________________
My little attempt at a blog dedicated to worldbuilding Astrographer.
World-building/Non-linguistic Resources


Top
 Profile  
 
PostPosted: Sat Jan 22, 2011 4:34 pm 
Sanci
Sanci

Joined: Wed Dec 05, 2007 10:27 pm
Posts: 64
Torco wrote:
Also, for higher gravities, I imagine being snakey would work great


Or snail-like. Though I still think, unless the gravity was just bodaciously excessive, some critters would evolve some faster form of locomotion.

_________________
My little attempt at a blog dedicated to worldbuilding Astrographer.
World-building/Non-linguistic Resources


Top
 Profile  
 
PostPosted: Sat Jan 22, 2011 5:08 pm 
Sumerul
Sumerul
User avatar

Joined: Mon Dec 22, 2003 12:35 pm
Posts: 3600
Location: Tokyo
su_liam wrote:
finlay wrote:
multiplication character is × by the way.


A-tilde or square root of eth?

I assume you're talking about my page. It looks fine to me in UTF-8. As does your multiplication sign, above. I was just messin' witcha.

The first ones look like massive gigantic X things to me rather than multiplication signs. Maybe it's the font. Later in your blog post it looks right though.


Top
 Profile  
 
PostPosted: Sat Jan 22, 2011 8:12 pm 
Sanci
Sanci

Joined: Wed Dec 05, 2007 10:27 pm
Posts: 64
Word Press is generally easy and looks good, but every so often it does weird things you can't fix without a PhD in Scary Mindbendy Computer-science.

Maybe I should go back to using Mathematica and posting everything as PDFs...

_________________
My little attempt at a blog dedicated to worldbuilding Astrographer.
World-building/Non-linguistic Resources


Top
 Profile  
 
PostPosted: Tue Jan 25, 2011 1:16 am 
Sanci
Sanci
User avatar

Joined: Fri Oct 22, 2010 11:02 am
Posts: 15
Location: Republic of Cascadia
Moving out of biological questions now and into the geophysical realm.

I read somewhere that because of earth's gravity, mountains here can never be more than 9 miles high. Does this mean that in 1.5 gees, they can't be higher than 6 miles? I just figured something like that would have a straightforward proportionality.

_________________
Sheogorath wrote:
You know, I was there for that whole sordid affair. Marvelous times! Butterflies, blood, a Fox and a severed head... Oh, and the cheese! To die for.


Top
 Profile  
 
PostPosted: Wed Jan 26, 2011 9:31 pm 
Sanci
Sanci

Joined: Wed Dec 05, 2007 10:27 pm
Posts: 64
Let's see. The heat output of radioactive materials should be, assuming the planet has an earthlike composition, proportional to volume(treat that as g^3). The surface area through which that heat must pass is proportional g^2. So the heat throughput per unit area would be proportional to g^(3/2). This is the energy driving mountain-building.

Erosion rates should be proportional to boundary shear stress.

tau-0=rho*g*R*s, where rho is the density of water(essentially a constant), g is gravity, R is the hydraulic radius(lets ignore that for now, I can't see why it would vary with gravity), and s is the slope over which the water is falling.

Thus, erosion is proportional to gravity.

Given all that, mountain heights should be an equilibrium between driving energy and erosion. So I figure mountain height would vary roughly as the square root of gravity.

1.25g -> mountains 1.12 times as high.
1.50g -> mountains 1.22 times as high.

Hmm... Not the result I was expecting.

_________________
My little attempt at a blog dedicated to worldbuilding Astrographer.
World-building/Non-linguistic Resources


Top
 Profile  
 
PostPosted: Thu Jan 27, 2011 10:55 pm 
Lebom
Lebom

Joined: Fri Nov 17, 2006 2:31 pm
Posts: 242
If it helps, assuming no difference in density, gravity will be proportional to the radius:

V = 4/3 * pi * r^3 for a sphere
F = G * m1 * m2 / r^2; dividing by m2 (which we assume to be 1 kg) to get g, we have

g = G * M / r^2 (M=mass of the planet). Letting M = rho * V = rho * 4/3 * pi * r^3, we get
g = G * 4/3 * pi * rho * r

Units check: < N*m^2/kg^2)*(kg/m^3)*(m) = N/kg = m/s^2 > which checks out,

I guess that makes sense then that you could treat surface area as proportional to g^2, then, if the density of your planet's fixed.

_________________
MI DRALAS, KHARULE MEVO STANI?!


Top
 Profile  
 
PostPosted: Fri Jan 28, 2011 2:39 am 
Sanci
Sanci

Joined: Wed Dec 05, 2007 10:27 pm
Posts: 64
Yeah, I'm assuming constant density, which is not altogether reasonable given my assumption of similar composition and taking compression effects into account. I'll stick to the constant density assumption unless someone can give me a reasonable formula for compression effects on planetary density.

Did I miss a non-linearity in the relationship between energy and height?

Energy required to lift a mass against gravity:
W=E=fD ... force is weight: w=mg
W=mgD ... I'll assume the mass moved doesn't vary with gravity, so we can neglect that part
W:=gD ... so

h=D:=W/g

From before
W:=g^(3/2) ... so
h:=g^(1/2)

I'm clearly where I started.

I was expecting something like h:=g^-(1/2) as opposed to h:=g^-1, what I got was...
Yuck.
I obviously have something seriously wrong here, but I'm too effing stupid to figure it out.

_________________
My little attempt at a blog dedicated to worldbuilding Astrographer.
World-building/Non-linguistic Resources


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group