What's next
Warmaster: Thanks much. As for humor, you should explore zompist.com (and linked sites) a bit more thoroughly...
Glenn, there's a DNS propagation problem I have to bug my ISP about. I suspect you're loading zompist.com rather than www.zompist.com.
And yes, that's a rift valley.
Raphael, I don't have any great ideas for making Arc?l unusual... which is one reason I'm in no hurry. (I try not to force inspiration... I'd rather wait until new ideas decide to come.)
Glenn, there's a DNS propagation problem I have to bug my ISP about. I suspect you're loading zompist.com rather than www.zompist.com.
And yes, that's a rift valley.
Raphael, I don't have any great ideas for making Arc?l unusual... which is one reason I'm in no hurry. (I try not to force inspiration... I'd rather wait until new ideas decide to come.)
- GreenBowTie
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Sure enough, that was the issue...I'm on the same page as everyone else now (pun intended).zompist wrote:Glenn, there's a DNS propagation problem I have to bug my ISP about. I suspect you're loading zompist.com rather than www.zompist.com.
And yes, that's a rift valley.
I mentioned the rift valley in Arcel because I remembered you mentioning it on the old VV bulletin board. I would ask whether it can be considered (like the East African Rift Valley on Earth) the site for the evolution of humanity on Almea, but I recall that you've said that the actual points of origin for all of Almea's intelligent species are unknown.
p@,
Glenn
You're right, it's wrongly listed in the velar column. I changed it some time ago, and forgot to update the chart. And the symbol's wrong, ugh.GreenBowTie wrote:One little thing, though: I'm pretty sure the "ch" in German "ich" is palatal, while you have it listed as velar, and I think the wrong IPA symbol for the sound in "Bach" is used.
Just to mention a fascinating bit of information I've picked up, for designing geologic history. I can't tell from this map whether you know it or not, but either way, other people can probably find it useful. It's one of my major considerations when doing geologic histories.zompist wrote:And yes, that's a rift valley.
Rift systems almost invariably have a trigonal arrangement, i.e. they have three arms radiating out from a central point at roughly 120? spreads. One arm often fails to develop into a full plate split. Rift valleys are either developing rifts, that haven't gotten to the point of letting in the sea, or those failed arms.
Once I learned this, it was amazing how true it was, looking at a plate map of the Earth. The Red Sea, The Gulf of Aden, and the Great African Rift Valley, are a three-armed system radiating out from Djibouti. The split between Africa and South America shows a clear 120? angle, with the third arm being the Benue Trough.
All the ex-Gondwana plates show it very clearly (being the last set of plate break ups), though the boundaries of the Antarctic plate, are distorted on most maps.
It's neat. I like sharing neat things .
In particular for Arcel, the rift looks like it could be part of a three armed system with the bays around the region marked Mnese, but I can't quite tell.
I’ll be darned; I never knew that. I wouldn’t mind including this feature in the map of my conworld, but I doubt I could do it justice without drastically revising the map. (If I ever get a decent world map completed, I can show it to you and let you tell me how (im)plausible it is…or whether I ought to go back and redrift all the continents from scratch. )Aidan wrote:Rift systems almost invariably have a trigonal arrangement, i.e. they have three arms radiating out from a central point at roughly 120? spreads. One arm often fails to develop into a full plate split. Rift valleys are either developing rifts, that haven't gotten to the point of letting in the sea, or those failed arms.
p@,
Glenn
Just a side comment--this is something that's been on my mind lately: taking unusual customs (in terms of religion, custom, naming, etc.) from "early" societies and extrapolating them into later and more "civilized" times, to see what they become. I think that there's a lot of scope for extremely interesting results.Raphael wrote:IIRC, you once said that you planed to make Verduria more or less familiar and pre-industrial-Europe-like (both in language and in culture), and get more weird the farther you get away from it.zompist wrote:I have a whole continent's worth of history to do first.
That would mean that Arc?l has to be odder than both Xurno and Dekhnam from a Western point of view. Any ideas on how to do that? Perhaps by trying to adapt the strangest customs anthropologists reported from hunter/gatherer and early acriculture cultures to more settled civilisations?
p@,
Glenn
Heh, you could probably figure it out from posts to the board. I think I started it in January or February, but I haven't worked on it continuously.Jaaaaaa wrote:Wow... my new draft of the Gonardoi grammar is only 10 pages and that'sthe whole thing... how l;ong have you been at this?
Sometimes I wish I had some extra lifetimes to look forward to. There are some hints as to the nature of Old Flaidish; but I don't know that I can take the time to work them all out.
You could become a raven mocker. You could move to Washington and there steal the unlived years of washed-up politicians and add them to your own. (I'd suggest starting with Jesse Helms and Strom Thurmond, but you probably couldn't squeeze many years out of them.)Sometimes I wish I had some extra lifetimes to look forward to.