zompist wrote:linguofreak wrote:First of all, my apologies: I used the term troops somewhat loosely. To clarify, I mean "manned military spacecraft". A military occupation of a system would likely more resemble the enforcement of a no-fly-zone or blockade than a traditional occupation. Much of your critical infrastructure is in space and likely highly automated. The invaders can likely comandeer it (or what survives after the initial relativistic bombardment and subsequent skirmishes when the invaders actually arrive) without setting foot on any planets or space habitats there may be if they manage to defeat local spaceborne forces.
I think you're underestimating the difficulty here. The present no-fly zone in Libya should be instructive: the number of plane, flights, and pilots and their cost is extremely high, and this is a tiny and two-dimensional bit of real estate. Plus the allies have a huge industrial complex and Libya doesn't. It's very hard to enforce any kind of blockade unless you have an industrial edge.
I'm speaking more of the means by which the system is occupied once military victory is achieved. By this point you've either destroyed or obtained control of the spaceborne industry in the system, and most importantly, it's energy infrastructure.
In your scenario, the invaded star system has its industrial complex right there, and building and maneuvering interplanetary vessels is going to be much easier than interstellar ones.
As well, you can hardly put in the same scenario that the infrastructure is both lightly defended and essential! If it's essential, it will be defended.
The blockade begins once the defenses have been blown away, and only if they have been.
For habitable planets it's more of a nuisance, but will cut them off from the amenities of (futuristically) modern civilization.
Well, that's another problem, even granted that a blockade were possible. What amenities are those? No one can be dependent on
any outsystem resources-- materials, manufacturing, services, whatever. All interstellar trade is luxury goods; doing without them is only an annoyance.
There's still in-system stuff. You're blockading individual population centers within a system against *any* traffic, including insystem traffic, unless they do as you say. Planets are doing without any off-planet resources, including the energy from those solar panels. Space habitats are doing without any resources from outside. (They may have a small amount of solar power from their own solar panels, but they won't have access to the system power grid without your say-so).
Also, never underestimate the instability that can be precipitated in wealthy societies by removing luxuries whose removal should be "only an annoyance".
(In the Incatena there's a healthy trade in ideas. You want the latest patents, fashions, Vee content, games, DNA, etc. You want to keep up with such things to improve your own quality of life, but stopping the supply can only really be an annoyance.)
(An interesting question, one I'm still working on, is how this is all paid for. I'm not convinced that money can be transported, given the constraints I'm working with.)
Energy is going to be a huge thing. It's probably what new colonies will have the most demand for. It probably won't be *efficiently* transmittable over interstellar distances without considerable infrastructure on the receiving end.
I think you underestimate the guidability of such projectiles. At the speeds we're talking about, you're plowing through the interstellar medium fast enough that a magsail can give you a significant amount of acceleration (more than enough for course corrections).
Hmm, do you have some formulas on that? You've got higher mass and limited maneuvering time the faster you go, no?
From your own perspective you have the same mass with less maneuvering time.
From the perspective of an external observer you have the same maneuvering time with a greater mass.
From the perspective of an external observer you may also have different masses for acceleration parallel and perpendicular to the direction of travel if you define force as mass times acceleration (that is, acceleration viewed in the external observer's frame) rather than as change in momentum over time.
In any case, the accelerations needed perpendicular to your course in order to make course corrections are going to be very small if you have aimed with any sort of reasonable accuracy at these speeds.
Following a forewarned opponent's evasive maneuvers is not going to be so easy, though.
I've Googled this a bit but I'd love to get a better handle on the physics.
It's hard to find good resources. Most of what you find on the internet is aimed either at the extreme layman or at the physics grad student. Some good keywords for getting a better handle on the physics of relativity than is taught in the standard "Relativity for Dummies" blurb are "Relativity of simultaneity" (it's implied by what's taught in articles for laymen on relativity, but generally not explicitly stated, leading to misunderstandings) , "Minkowski space", "spacetime interval", and "Four vector".
Now, I also think that you're not likely to have million km solar arrays: You may well have an equivalent amount of collector area, but it's more likely to be spread out in lots of little arrays than a few big ones. (1 million km is not much less than the diameter of the sun). This would be for various reasons, both structural and defensive. (Smaller arrays are smaller targets and easier to move, thus will be less of a target for relativistic strikes.)
I'm pretty sure I was thinking of million-km-^2 arrays.
Even 1,000,000 km^2 is big for a single array. That's a square array 1000 km on a side. My gut feeling is that you'll have lots and lots of arrays maybe 10 km on a side, however big or small the total number of arrays is.