Océano de la Vida: 3 years later and much has changed
Re: Océano de la Vida (Mindfuck Update pt 1 on page 2)
I figure it's time to go over some of the more arcane natural processes, since there isn't really a way to cover them in the context of Ora's story.
First of all, some names to make things easier:
* Cinturón Oscuro -- the entire area in between the bottom of the crystal area/top of the sky and the top of Segundo Mar.
* Inframundo -- The world below Segundo Mar where the floor is Agua Ice and storms brew.
* Abismo -- The area where the ravines are, or the ravine itself.
* Estrella Espacio -- The area where the stars are (the bottom of Cinturón Oscuro) and where Ora currently is.
* Sol Viento -- The area where the sun is, above/entangled with Mar Tercero and below Estrella Espacio.
Gravity
You've probably been wondering for a while how floating islands stay afloat, how Aqauamarine rises like helium, how underwater islands slowly rise rather than sinking, and with the advent of the mindfuck update, how Segundo mar/the sea stays above the crystal field area.
Because Océano de la Vida is a complely self-contained world folded back onto itself, there is no gravity. Instead there is another force at work, kind of a combination of gravity and electromagnetism. For most things, this force acts like earth gravity, a "downwards" force of 9.8 m/s^2. However, depending on the "charge" of an object, the force can be stronger or weaker or even negative.
In the case of Sapphire, the force is increased, so a sapphire crystal the same size as any other crystal will be much much heavier. Blackrock in the presence of Aged Ruby will also become much heavier, perhaps the heaviest thing on the planet.
Aquamarine, Emerald, and Amber crystals are less positively charged, so they seem to be much lighter.
Crystals themselves give off a field equivalent to their charge. The more crystals packed in an area, the stronger the field, so that any matter lying in between them will take on the same charge, regardless of its actual charge. In this way, underwater islands will stay fixed at a certain height which slowly rises as the crystals transform and become less positively charged.
Aquamarine is a special case, as it will get progressively more negative the more you have concentrated in an area. This is why floating islands will actually float; the aquamarine in them have combined their forces together to a slight negative charge. Aquamarine dust, meanwhile, has so much force for such a small space that it will float up like helium.
The Sun/Core has the ability to change the charge of things, which is how Ora was lifted from her Globos and toyed with when they went to Mar Tercero. It is also why she is currently floating. It also ties into the full crystal process, which I will get to next.
Cinturón Oscuro is a strange area that I will cover more in depth in that section. For one thing though, "down" is always concentrated near ravines, so blackrock and other objects will fly into them and seem to have a will of their own, although they are only obeying the gravity-ish force. The sea is kept suspended by the charge-changing Sun, and you'll see soon how that can change as it becomes night.
The full crystal process
1. Agua ice forms in the Inframundo by several processes. One I'm deliberately not going to get into until the next mindfuck update. The second one is the condensation of Agua in hot humid parts of the storms of Cinturón Oscuro. Agua Ice will also sink into Inframundo at the end of a Tormenta Empíreo and stick to the fields that way.
2. As electric trains pass under Inframundo, sparks will shoot out of it that will electrify the Sombra (the dark black coating on the underside of the Agua ice fields. Will cover this more in the next section).and cause it to rise through the Agua Ice. At the tips of Agua ice the pressure will cause chunks to break off. These chunks are now Onyx crystals.
3. Storms inside Inframundo will form quickly from the freezing cold air and the electrified humid air, turning into tornadoes that will sweep Onyx crystals through them. The vortex they create will curve spacetime softly, so the Onyx crystals will actually swell up usually several hundred miles away from where the storm is.
4. The crystals will push through Segundo Mar, gathering Mugre as they go until they get above it. The mugre they've collected will begin to harden around the crystals, forming underwater islands.
5. Over time, Onyx will break apart into Sapphire and its field will weaken, making underwater islands float up higher.
6. Sapphire will turn into Amethyst and the underwater island will float up farther.
7. Amethyst will turn into Ruby, which is much harder. The underwater island will continue to rise, stopping at a point about a hundred feet down.
8. The mugre in the underwater island will begin turning into Blackrock, while the Ruby crystals age. When a good amount of Ruby crystals have become Aged fully, the field they generate will dissipate and the underwater island will rapidly rise to the surface. The island is now almost entirely blackrock, which when it breaks the surface will fill with air over a process of several hours. Once full, being in the presence of Aged ruby crystals will make the blackrock sink violently down into Segundo Mar.
9. While in Segundo Mar, the blackrock island will shatter into pieces around Aged ruby crystals, which due to spacetime curving will land very far away from one another.
10. In Inframundo, air-filled blackrock shards will angle towards whatever the nearest Abismo is. The cycle is tied directly to the day/night cycle, so blackrock shards will always fall during the beginning of the day cycle, which is when Ora arrived in Inframundo.
11. Blackrock shards will fall down and be caught in the gravity/force of the Sun. There, they are heated to a ridiculous degree which causes the blackrock to melt into a white fabric-like substance. Usually a bunch of blackrock shards will melt together in the sun as its gravity pushes them together. The air within the Blackrock, which is condensed almost to a liquid, will violently expand, twisting and pulling the fabric material with it into a much much bigger shape. During this time, the Sun will shift the charge of the Aged Ruby inside drastically, turning it into Aquamarine. As this process happens, the still-forming floating island will violently push through an Abismo, Inframundo, and Segundo Mar itself.
12. As the floating island continues expanding and pushing through the ocean (again, hundreds or thousands of miles away from where it started due to spacetime curvature), it will carry some of Segundo Mar and Agua with it, forming what will eventually become Cielo Mugre and the lakes of floating islands. Floating islands will originally be composed entirely of Cloudsilk, and will be absolutely massive; the size of modern-day cities or mountains.
The Aged Ruby within them will actually expand and break apart through a similar process, turning into Aquamarine. Judging by the size and shape of Aquamarine and Aged Ruby, there's roughly a 100x size expansion, from pieces in the fragmented Ruby at most a centimeter across into football-sized chunks of Aquamarine. Aquamarine crystals will usually have between 1-3 chunks stuck together, depending on how the Aged Ruby fragments apart. The expansion of Blackrock, meanwhile, is ridiculous, something like a 1,000-10,000 size increase (although I haven't actually measured the average size of cities and houses so I'll get back to you on that).
13. Anyway, you'll have a massive mountain-sized floating island composed entirely of Cloudsilk up near the bottom of Mar Tercero with a bunch of Aquamarine crystals in it. Over time, the Aquamarine crystals cause the Cloudsilk to condense into Silkrock, which is more obvious near where the crystals actually are (cloudsilk will turn into chunks along field lines and taper to a point near the crystals in all directions). Aquamarine itself meanwhile will begin to curve and spiral over itself, turning into the less-charged Emerald, which will cause floating islands to sink slowly over time. If sections of Silkrock get dense enough (and enough of the crystals within are Emerald), the floating island will fragment into smaller islands which will sink down, leaving the mostly-cloudsilk/aquamarine parts to float back up.
14. As the Emerald continues to curve over itself, it will become the yellow crystal Amber. During the many Tormenta Empíreos that happen while an Emerald crystal is changing, the ones exposed to the surface will get filled with Cielo Mugre, causing them to fragment into umbrella-shaped sections (or whatever you'd call thin hemispherical shapes) of Amber instead of the spherical ones.
15. Amber and the now extremely-hard Silkrock pieces will sink down into the ocean. Unlike Blackrock, the process by which they sink down is a slow one. As it passes through Segundo Mar, the Amber is pulled out of the Silkrock. The silkrock curves around spacetime and gets lost in a place known as Las Lagunas. (will be covered in one of the mindfuck updates).
16. Amber itself will fly towards an Abismo, also during the day part of the cycle. It will float in the Sol Viento and absorb a MASSIVE amount of light as the sun passes over it. The charge will change and it will melt into one of the "stars" above it, continuing to absorb massive amounts of sunlight and occasionally shooting off extremely powerful lightning bolts that are very visible in both the day and night skies.
Segundo Mar revisited (and the Cinturón Oscuro day/night cycle)
Segundo Mar is basically a giant area at the bottom of the sea which is composed of Agua and black/gray mugre. The agua doesn't dissolve the mugre because Segundo Mar is where all dissolved Mugre goes. Usually this process is invisible because dissolved mugre turns transparent and sinks through the molecular cracks of Agua, however it's possible to see it in the case of large amounts of muerte being dissolved or especially when the mugre is utilized by fish or limb regeneration and rises from Segundo Mar to wherever it needs to go.
Segundo Mar itself changes sizes during the day/night cycle (remember, a day is three earth days and a night is three earth nights). During the day the Sun's force will keep it afloat above Inframundo, and actually quite a bit higher than Ora and her companions saw it. During the night, it will sink down through Inframundo, Abismo, and eventually into Estrella Espacio.
During night, the entire area of Cinturón Oscuro will be one giant dark band of Segundo Mar (hence the name). It tends to move around more violently during night because the hot and cold patches of Inframundo are still present, just unable to form into storms. The spherical "stars" of Amber will be shooting out powerfully illuminative lightning bolts during night, some of which will electrify the darkest portions of mugre and turn it into Sombra. The lighter portions that are electrified will separate violently into colors that will swirl along the persistent lightning bolt and hang in the sky, getting pushed between new lightning bolts as it goes. During the day, these patches will combine together and shift into brownish/flame-type colors, replenishing the mugre of Mar Tercero.
Sombra is an interesting substance. As I've said before, mugre can be electrified with small portions of amber and it will corrupt Agua and move within it freely. With Sombra, the electric force is ridiculously strong, so it is actually capable of moving through solids. During the night, then, the extremely dark Sombra will coat the bottom of the crystal fields, rendering it a pitch-black that looks like the void of space. It will also actively move through Agua Ice, losing its electric charge to the ice and slowing down and stopping eventually. The solid produced is Agua Ice partially corrupted by Sombra, which has its own interesting properties but has yet to be utilized by the people of this world. This "corrupted ice" is why Ora found the bottom of Abismo less cold and less slippery.
When the Sun comes around again, Segundo Mar will begin rising back up through Cinturón Oscuro. Electricity that the Sun gives off will hit the Sombra in Estrella Espacio and give it enough energy to condense and push all the way through the Agua Ice fields, eventually breaking off completely black chunks of Agua Ice. Onyx, therefore, is Agua Ice that has been completely corrupted by Sombra.
The Density of Segundo Mar
Regardless of what point in the day/night cycle Segundo Mar is in, it will retain the same density. The reason for this is that the vast majority of its substance is concentrated in a place known as Las Lagunas. During the day, more of Segundo Mar will be in Las Lagunas, while during the night, some will come out of it to fill Cinturón Oscuro. There is, however, considerably more Mugre in Las Lagunas than there ever is in Segundo Mar. It is better that the people of this world do not know HOW much exactly.
Spacetime curvature of Cinturón Oscuro
Unlike the rest of the planet, there is no earth curvature in Cinturón Oscuro. It is completely flat but wrapped around itself. If there wasn't persistent fog, you could presumably see yourself with a powerful enough telescope in Inframundo.
Segundo Mar itself has extremely weird curvature. If you're traveling through it, it is VITAL that you keep a line back to where you started because of the possibility of traveling through it and ending thousands of miles away from your starting point. Its spacetime curvature is one of the two reasons the world is completely folded on itself. Because of this, however, underwater islands that form in Inframundo will go somewhere else entirely seemingly at random. Cloudsilk will also be pulled from Amber and bend around these curves until they arrive at Las Lagunas.
Conclusion
So yeah, hopefully this helps explain some things that Ora's story did not.
I will cover Las Lagunas in a future mindfuck update, though not the next one. Things are about to get VERY interesting for this conworld.s
First of all, some names to make things easier:
* Cinturón Oscuro -- the entire area in between the bottom of the crystal area/top of the sky and the top of Segundo Mar.
* Inframundo -- The world below Segundo Mar where the floor is Agua Ice and storms brew.
* Abismo -- The area where the ravines are, or the ravine itself.
* Estrella Espacio -- The area where the stars are (the bottom of Cinturón Oscuro) and where Ora currently is.
* Sol Viento -- The area where the sun is, above/entangled with Mar Tercero and below Estrella Espacio.
Gravity
You've probably been wondering for a while how floating islands stay afloat, how Aqauamarine rises like helium, how underwater islands slowly rise rather than sinking, and with the advent of the mindfuck update, how Segundo mar/the sea stays above the crystal field area.
Because Océano de la Vida is a complely self-contained world folded back onto itself, there is no gravity. Instead there is another force at work, kind of a combination of gravity and electromagnetism. For most things, this force acts like earth gravity, a "downwards" force of 9.8 m/s^2. However, depending on the "charge" of an object, the force can be stronger or weaker or even negative.
In the case of Sapphire, the force is increased, so a sapphire crystal the same size as any other crystal will be much much heavier. Blackrock in the presence of Aged Ruby will also become much heavier, perhaps the heaviest thing on the planet.
Aquamarine, Emerald, and Amber crystals are less positively charged, so they seem to be much lighter.
Crystals themselves give off a field equivalent to their charge. The more crystals packed in an area, the stronger the field, so that any matter lying in between them will take on the same charge, regardless of its actual charge. In this way, underwater islands will stay fixed at a certain height which slowly rises as the crystals transform and become less positively charged.
Aquamarine is a special case, as it will get progressively more negative the more you have concentrated in an area. This is why floating islands will actually float; the aquamarine in them have combined their forces together to a slight negative charge. Aquamarine dust, meanwhile, has so much force for such a small space that it will float up like helium.
The Sun/Core has the ability to change the charge of things, which is how Ora was lifted from her Globos and toyed with when they went to Mar Tercero. It is also why she is currently floating. It also ties into the full crystal process, which I will get to next.
Cinturón Oscuro is a strange area that I will cover more in depth in that section. For one thing though, "down" is always concentrated near ravines, so blackrock and other objects will fly into them and seem to have a will of their own, although they are only obeying the gravity-ish force. The sea is kept suspended by the charge-changing Sun, and you'll see soon how that can change as it becomes night.
The full crystal process
1. Agua ice forms in the Inframundo by several processes. One I'm deliberately not going to get into until the next mindfuck update. The second one is the condensation of Agua in hot humid parts of the storms of Cinturón Oscuro. Agua Ice will also sink into Inframundo at the end of a Tormenta Empíreo and stick to the fields that way.
2. As electric trains pass under Inframundo, sparks will shoot out of it that will electrify the Sombra (the dark black coating on the underside of the Agua ice fields. Will cover this more in the next section).and cause it to rise through the Agua Ice. At the tips of Agua ice the pressure will cause chunks to break off. These chunks are now Onyx crystals.
3. Storms inside Inframundo will form quickly from the freezing cold air and the electrified humid air, turning into tornadoes that will sweep Onyx crystals through them. The vortex they create will curve spacetime softly, so the Onyx crystals will actually swell up usually several hundred miles away from where the storm is.
4. The crystals will push through Segundo Mar, gathering Mugre as they go until they get above it. The mugre they've collected will begin to harden around the crystals, forming underwater islands.
5. Over time, Onyx will break apart into Sapphire and its field will weaken, making underwater islands float up higher.
6. Sapphire will turn into Amethyst and the underwater island will float up farther.
7. Amethyst will turn into Ruby, which is much harder. The underwater island will continue to rise, stopping at a point about a hundred feet down.
8. The mugre in the underwater island will begin turning into Blackrock, while the Ruby crystals age. When a good amount of Ruby crystals have become Aged fully, the field they generate will dissipate and the underwater island will rapidly rise to the surface. The island is now almost entirely blackrock, which when it breaks the surface will fill with air over a process of several hours. Once full, being in the presence of Aged ruby crystals will make the blackrock sink violently down into Segundo Mar.
9. While in Segundo Mar, the blackrock island will shatter into pieces around Aged ruby crystals, which due to spacetime curving will land very far away from one another.
10. In Inframundo, air-filled blackrock shards will angle towards whatever the nearest Abismo is. The cycle is tied directly to the day/night cycle, so blackrock shards will always fall during the beginning of the day cycle, which is when Ora arrived in Inframundo.
11. Blackrock shards will fall down and be caught in the gravity/force of the Sun. There, they are heated to a ridiculous degree which causes the blackrock to melt into a white fabric-like substance. Usually a bunch of blackrock shards will melt together in the sun as its gravity pushes them together. The air within the Blackrock, which is condensed almost to a liquid, will violently expand, twisting and pulling the fabric material with it into a much much bigger shape. During this time, the Sun will shift the charge of the Aged Ruby inside drastically, turning it into Aquamarine. As this process happens, the still-forming floating island will violently push through an Abismo, Inframundo, and Segundo Mar itself.
12. As the floating island continues expanding and pushing through the ocean (again, hundreds or thousands of miles away from where it started due to spacetime curvature), it will carry some of Segundo Mar and Agua with it, forming what will eventually become Cielo Mugre and the lakes of floating islands. Floating islands will originally be composed entirely of Cloudsilk, and will be absolutely massive; the size of modern-day cities or mountains.
The Aged Ruby within them will actually expand and break apart through a similar process, turning into Aquamarine. Judging by the size and shape of Aquamarine and Aged Ruby, there's roughly a 100x size expansion, from pieces in the fragmented Ruby at most a centimeter across into football-sized chunks of Aquamarine. Aquamarine crystals will usually have between 1-3 chunks stuck together, depending on how the Aged Ruby fragments apart. The expansion of Blackrock, meanwhile, is ridiculous, something like a 1,000-10,000 size increase (although I haven't actually measured the average size of cities and houses so I'll get back to you on that).
13. Anyway, you'll have a massive mountain-sized floating island composed entirely of Cloudsilk up near the bottom of Mar Tercero with a bunch of Aquamarine crystals in it. Over time, the Aquamarine crystals cause the Cloudsilk to condense into Silkrock, which is more obvious near where the crystals actually are (cloudsilk will turn into chunks along field lines and taper to a point near the crystals in all directions). Aquamarine itself meanwhile will begin to curve and spiral over itself, turning into the less-charged Emerald, which will cause floating islands to sink slowly over time. If sections of Silkrock get dense enough (and enough of the crystals within are Emerald), the floating island will fragment into smaller islands which will sink down, leaving the mostly-cloudsilk/aquamarine parts to float back up.
14. As the Emerald continues to curve over itself, it will become the yellow crystal Amber. During the many Tormenta Empíreos that happen while an Emerald crystal is changing, the ones exposed to the surface will get filled with Cielo Mugre, causing them to fragment into umbrella-shaped sections (or whatever you'd call thin hemispherical shapes) of Amber instead of the spherical ones.
15. Amber and the now extremely-hard Silkrock pieces will sink down into the ocean. Unlike Blackrock, the process by which they sink down is a slow one. As it passes through Segundo Mar, the Amber is pulled out of the Silkrock. The silkrock curves around spacetime and gets lost in a place known as Las Lagunas. (will be covered in one of the mindfuck updates).
16. Amber itself will fly towards an Abismo, also during the day part of the cycle. It will float in the Sol Viento and absorb a MASSIVE amount of light as the sun passes over it. The charge will change and it will melt into one of the "stars" above it, continuing to absorb massive amounts of sunlight and occasionally shooting off extremely powerful lightning bolts that are very visible in both the day and night skies.
Segundo Mar revisited (and the Cinturón Oscuro day/night cycle)
Segundo Mar is basically a giant area at the bottom of the sea which is composed of Agua and black/gray mugre. The agua doesn't dissolve the mugre because Segundo Mar is where all dissolved Mugre goes. Usually this process is invisible because dissolved mugre turns transparent and sinks through the molecular cracks of Agua, however it's possible to see it in the case of large amounts of muerte being dissolved or especially when the mugre is utilized by fish or limb regeneration and rises from Segundo Mar to wherever it needs to go.
Segundo Mar itself changes sizes during the day/night cycle (remember, a day is three earth days and a night is three earth nights). During the day the Sun's force will keep it afloat above Inframundo, and actually quite a bit higher than Ora and her companions saw it. During the night, it will sink down through Inframundo, Abismo, and eventually into Estrella Espacio.
During night, the entire area of Cinturón Oscuro will be one giant dark band of Segundo Mar (hence the name). It tends to move around more violently during night because the hot and cold patches of Inframundo are still present, just unable to form into storms. The spherical "stars" of Amber will be shooting out powerfully illuminative lightning bolts during night, some of which will electrify the darkest portions of mugre and turn it into Sombra. The lighter portions that are electrified will separate violently into colors that will swirl along the persistent lightning bolt and hang in the sky, getting pushed between new lightning bolts as it goes. During the day, these patches will combine together and shift into brownish/flame-type colors, replenishing the mugre of Mar Tercero.
Sombra is an interesting substance. As I've said before, mugre can be electrified with small portions of amber and it will corrupt Agua and move within it freely. With Sombra, the electric force is ridiculously strong, so it is actually capable of moving through solids. During the night, then, the extremely dark Sombra will coat the bottom of the crystal fields, rendering it a pitch-black that looks like the void of space. It will also actively move through Agua Ice, losing its electric charge to the ice and slowing down and stopping eventually. The solid produced is Agua Ice partially corrupted by Sombra, which has its own interesting properties but has yet to be utilized by the people of this world. This "corrupted ice" is why Ora found the bottom of Abismo less cold and less slippery.
When the Sun comes around again, Segundo Mar will begin rising back up through Cinturón Oscuro. Electricity that the Sun gives off will hit the Sombra in Estrella Espacio and give it enough energy to condense and push all the way through the Agua Ice fields, eventually breaking off completely black chunks of Agua Ice. Onyx, therefore, is Agua Ice that has been completely corrupted by Sombra.
The Density of Segundo Mar
Regardless of what point in the day/night cycle Segundo Mar is in, it will retain the same density. The reason for this is that the vast majority of its substance is concentrated in a place known as Las Lagunas. During the day, more of Segundo Mar will be in Las Lagunas, while during the night, some will come out of it to fill Cinturón Oscuro. There is, however, considerably more Mugre in Las Lagunas than there ever is in Segundo Mar. It is better that the people of this world do not know HOW much exactly.
Spacetime curvature of Cinturón Oscuro
Unlike the rest of the planet, there is no earth curvature in Cinturón Oscuro. It is completely flat but wrapped around itself. If there wasn't persistent fog, you could presumably see yourself with a powerful enough telescope in Inframundo.
Segundo Mar itself has extremely weird curvature. If you're traveling through it, it is VITAL that you keep a line back to where you started because of the possibility of traveling through it and ending thousands of miles away from your starting point. Its spacetime curvature is one of the two reasons the world is completely folded on itself. Because of this, however, underwater islands that form in Inframundo will go somewhere else entirely seemingly at random. Cloudsilk will also be pulled from Amber and bend around these curves until they arrive at Las Lagunas.
Conclusion
So yeah, hopefully this helps explain some things that Ora's story did not.
I will cover Las Lagunas in a future mindfuck update, though not the next one. Things are about to get VERY interesting for this conworld.s
Re: Océano de la Vida (Cinturón Oscuro natural processes on
Hello Xhin, this is Lambuzhao.
I found out about your conworld. Some really interesting ideas to be had here. I read through a lot of your material, and made some notes, did some googling, and I have some suggestions for you to look into (or not). I'm not criticizing your work at all; just giving some further references on things you mentioned.
As for language ideas, you might want to investigate Sabir, the Mediterranean lingua franca:
http://en.wikipedia.org/wiki/Mediterran ... gua_Franca
https://pantherfile.uwm.edu/corre/www/f ... eword.html
Mozarabic vocab/structures might also be interesting, since your dealing with a pretty broad swath of history from which to pluck catsaways.
Since you mention English/Spanish mashup, check out some about Llanito (Gibraltar Anglo-Spanish, with other influences)
http://en.wikipedia.org/wiki/Llanito
Furthermore, Papiamentu & Palenquero are creoles that have Spanish, Portuguese and African elements (i.e. Bantu, Kwa); (among others). Although these are New World innovations (and Palenquero is particularly landlubber/landlocked), and your castaways seem to be more from Africa/Europe, nonetheless you could get some reasonable ideas from which to toccata and fugue :
Jacobs, Bart, The Upper Guinea Origins of Papiamentu
http://portaldoconhecimento.gov.cv/bits ... amentu.pdf
Jacobs (2012) Origins of a Creole: The history of Papiamentu and its African ties.
http://books.google.com/books?id=m5s5Ag ... tu&f=false
(2004) Structures and Varieties of Spanish: Papiamentu 1
http://people.ds.cam.ac.uk/cjp16/learns ... amentu.pdf
Casseres Estrada, Solmery (2005). Diccionario de la lengua palenquera
http://books.google.com/books?id=znoCDR ... lo&f=false
Giovanolli, Rafa. "El léxico negro africano en San Basilio de Palenque"
http://www.scribd.com/doc/138350602/El- ... lenque-pdf
Also, you could explore other varieties of “Afro-español” or “afronegrismos”, like for example:
Britos Serrat, Alberto (1999). Glosario de afronegrismos uruguayos -
http://books.google.com/books/about/Glo ... 0uAAAAYAAJ
“Diccionario de Africanismos “(Puerto Rico)-
http://cai.bc.inter.edu/CIBERINFO/ciber ... nismos.htm
“Glosario Afro-Cubano” –
http://www.afrocubanosmagazine.com/docs ... cubano.pdf
Lipsky, John (2005) A history of Afro-Hispanic language: Five Centuries, Five Continents
http://books.google.com/books?id=HjkhAw ... no&f=false
Ortiz, Fernando (1924) Glosario de afronegrismos
http://books.google.com/books?id=NHpdAA ... CB0Q6AEwAA
Romero, Fernando (1988) Quimba, fa, malambo, ñeque. Afronegrismos en el Perú
http://books.google.com/books/about/Qui ... AuAAAAYAAJ
Triana y Antorveza, Humberto (1997) Léxico documentado para la historia del negro en América (siglos XV-XIX)
http://books.google.com/books?id=VbQWAA ... CCwQ6AEwBA
At first you said that Agua has healing properties. But you include that some folks are just terminally depressed. That would make sense especially if we’re dealing with Νοστος/añoranza/saudade: an incurable longing i.e. to go back home, to see lost family or friends or loves, or simply an obsession with trying to remember that past life, though the Agua might have erased some/all of those memories as part of its “healing”. That could be the “big killer" disease of this world.
Economy-wise, I am surprised there is no sort of Viking/piratical sort of economy. Since barcos (i.e. ships with people and cargo) periodically arrive, I would think that being able to successfully find and acquire such ships would spark competition/teamwork between individuals and groups. This might be ancillary, since you worked out a lot of the uses of Oak, Silk, Gold, Crystals.
No dodoes (?!) Your world ought to have dodoes. They don’t taste as good as chickens, so they’d be full of Muerte.
No manatees (?!) Dude, you must have manatees/dugongs chomping down lechugo. Or maybe these fellas from Sweden:
http://www9.vgregion.se/vastarvet/objek ... NM_5419_89
The Festas Empíreais that happen after the Tormentas, they remind me of Potlach feasts.
Was that intentional?
A note about pigs’ immortality. What you described before reminds me of how Thor could slaughter, skin, roast and eat his own cart-pulling goats. As long as no bones were cracked in the process, Thor would wrap all the bones in the goatskins, wave Mjollnir over the packages, and voilà! Instant goats.
And the Tormentas Empíreos seems like a kind of mishmash of “End of Days” / Ekpyrosis
http://en.wikipedia.org/wiki/Ekpyrosis
+ Apocastasis
http://en.wikipedia.org/wiki/Apocatastasis
But by Water and Lightning (versus the Ancient Greek Fire; Hmmm, maybe the Great Storm would be Ether the Fifth Element…?)
plus good old fashioned Cargo Cult. The Gran Cacería (or maybe call it the Cacería Empírea to differentiate) might be undertaken by various teams (represented by the various casts, or [temporary] alliances between casts) to find what booty (human and material) the Great Storm has brought El Océano de la Vida. This loosely reminds me of a Peter Davidson DW serial called “Enlightenment”.
Check out the synopsis here:
http://en.wikipedia.org/wiki/Enlightenment_(Doctor_Who)
The goal of this Cacería Empírea might mean different things to the different castes, ¿perhaps?
You also might do some wordplay on empíreo/imperio (Empyreal/Imperial) to maybe touch off a kind of taboo nature of the Great Storm.
A lot of great seaworthy ideas here! Keep up the interesting work and a friendly wind at yer back!
I found out about your conworld. Some really interesting ideas to be had here. I read through a lot of your material, and made some notes, did some googling, and I have some suggestions for you to look into (or not). I'm not criticizing your work at all; just giving some further references on things you mentioned.
As for language ideas, you might want to investigate Sabir, the Mediterranean lingua franca:
http://en.wikipedia.org/wiki/Mediterran ... gua_Franca
https://pantherfile.uwm.edu/corre/www/f ... eword.html
Mozarabic vocab/structures might also be interesting, since your dealing with a pretty broad swath of history from which to pluck catsaways.
Since you mention English/Spanish mashup, check out some about Llanito (Gibraltar Anglo-Spanish, with other influences)
http://en.wikipedia.org/wiki/Llanito
Furthermore, Papiamentu & Palenquero are creoles that have Spanish, Portuguese and African elements (i.e. Bantu, Kwa); (among others). Although these are New World innovations (and Palenquero is particularly landlubber/landlocked), and your castaways seem to be more from Africa/Europe, nonetheless you could get some reasonable ideas from which to toccata and fugue :
Jacobs, Bart, The Upper Guinea Origins of Papiamentu
http://portaldoconhecimento.gov.cv/bits ... amentu.pdf
Jacobs (2012) Origins of a Creole: The history of Papiamentu and its African ties.
http://books.google.com/books?id=m5s5Ag ... tu&f=false
(2004) Structures and Varieties of Spanish: Papiamentu 1
http://people.ds.cam.ac.uk/cjp16/learns ... amentu.pdf
Casseres Estrada, Solmery (2005). Diccionario de la lengua palenquera
http://books.google.com/books?id=znoCDR ... lo&f=false
Giovanolli, Rafa. "El léxico negro africano en San Basilio de Palenque"
http://www.scribd.com/doc/138350602/El- ... lenque-pdf
Also, you could explore other varieties of “Afro-español” or “afronegrismos”, like for example:
Britos Serrat, Alberto (1999). Glosario de afronegrismos uruguayos -
http://books.google.com/books/about/Glo ... 0uAAAAYAAJ
“Diccionario de Africanismos “(Puerto Rico)-
http://cai.bc.inter.edu/CIBERINFO/ciber ... nismos.htm
“Glosario Afro-Cubano” –
http://www.afrocubanosmagazine.com/docs ... cubano.pdf
Lipsky, John (2005) A history of Afro-Hispanic language: Five Centuries, Five Continents
http://books.google.com/books?id=HjkhAw ... no&f=false
Ortiz, Fernando (1924) Glosario de afronegrismos
http://books.google.com/books?id=NHpdAA ... CB0Q6AEwAA
Romero, Fernando (1988) Quimba, fa, malambo, ñeque. Afronegrismos en el Perú
http://books.google.com/books/about/Qui ... AuAAAAYAAJ
Triana y Antorveza, Humberto (1997) Léxico documentado para la historia del negro en América (siglos XV-XIX)
http://books.google.com/books?id=VbQWAA ... CCwQ6AEwBA
At first you said that Agua has healing properties. But you include that some folks are just terminally depressed. That would make sense especially if we’re dealing with Νοστος/añoranza/saudade: an incurable longing i.e. to go back home, to see lost family or friends or loves, or simply an obsession with trying to remember that past life, though the Agua might have erased some/all of those memories as part of its “healing”. That could be the “big killer" disease of this world.
Economy-wise, I am surprised there is no sort of Viking/piratical sort of economy. Since barcos (i.e. ships with people and cargo) periodically arrive, I would think that being able to successfully find and acquire such ships would spark competition/teamwork between individuals and groups. This might be ancillary, since you worked out a lot of the uses of Oak, Silk, Gold, Crystals.
No dodoes (?!) Your world ought to have dodoes. They don’t taste as good as chickens, so they’d be full of Muerte.
No manatees (?!) Dude, you must have manatees/dugongs chomping down lechugo. Or maybe these fellas from Sweden:
http://www9.vgregion.se/vastarvet/objek ... NM_5419_89
The Festas Empíreais that happen after the Tormentas, they remind me of Potlach feasts.
Was that intentional?
A note about pigs’ immortality. What you described before reminds me of how Thor could slaughter, skin, roast and eat his own cart-pulling goats. As long as no bones were cracked in the process, Thor would wrap all the bones in the goatskins, wave Mjollnir over the packages, and voilà! Instant goats.
And the Tormentas Empíreos seems like a kind of mishmash of “End of Days” / Ekpyrosis
http://en.wikipedia.org/wiki/Ekpyrosis
+ Apocastasis
http://en.wikipedia.org/wiki/Apocatastasis
But by Water and Lightning (versus the Ancient Greek Fire; Hmmm, maybe the Great Storm would be Ether the Fifth Element…?)
plus good old fashioned Cargo Cult. The Gran Cacería (or maybe call it the Cacería Empírea to differentiate) might be undertaken by various teams (represented by the various casts, or [temporary] alliances between casts) to find what booty (human and material) the Great Storm has brought El Océano de la Vida. This loosely reminds me of a Peter Davidson DW serial called “Enlightenment”.
Check out the synopsis here:
http://en.wikipedia.org/wiki/Enlightenment_(Doctor_Who)
The goal of this Cacería Empírea might mean different things to the different castes, ¿perhaps?
You also might do some wordplay on empíreo/imperio (Empyreal/Imperial) to maybe touch off a kind of taboo nature of the Great Storm.
A lot of great seaworthy ideas here! Keep up the interesting work and a friendly wind at yer back!
Re: Océano de la Vida (Cinturón Oscuro natural processes on
Huh, wasn't expecting to see this updated when I randomly logged in. Will respond to it tonight!
- Salmoneus
- Sanno
- Posts: 3197
- Joined: Thu Jan 15, 2004 5:00 pm
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Re: Océano de la Vida (Cinturón Oscuro natural processes on
Good to see you logging in anyway!
See, people, necroing old threads CAN be productive!
See, people, necroing old threads CAN be productive!
Blog: [url]http://vacuouswastrel.wordpress.com/[/url]
But the river tripped on her by and by, lapping
as though her heart was brook: Why, why, why! Weh, O weh
I'se so silly to be flowing but I no canna stay!
But the river tripped on her by and by, lapping
as though her heart was brook: Why, why, why! Weh, O weh
I'se so silly to be flowing but I no canna stay!
Re: Océano de la Vida (Cinturón Oscuro natural processes on
Unfortunately, I really have no concept of time anymore.
Re: Océano de la Vida (Cinturón Oscuro natural processes on
At first you said that Agua has healing properties. But you include that some folks are just terminally depressed. That would make sense especially if we’re dealing with Νοστος/añoranza/saudade: an incurable longing i.e. to go back home, to see lost family or friends or loves, or simply an obsession with trying to remember that past life, though the Agua might have erased some/all of those memories as part of its “healing”. That could be the “big killer" disease of this world.
Agua will make you numb to those feelings and memories.. but some strains of depression run deeper and are actually worsened by its effects. It is a strange thing then that those who seem the most far gone in Oceano are able to revive from their short-lived successes at dying even weeks later. Perhaps it's simply a part of the healing process.
Economy-wise, I am surprised there is no sort of Viking/piratical sort of economy. Since barcos (i.e. ships with people and cargo) periodically arrive, I would think that being able to successfully find and acquire such ships would spark competition/teamwork between individuals and groups. This might be ancillary, since you worked out a lot of the uses of Oak, Silk, Gold, Crystals.
Most things from Earth are muerte, including whatever ships or structures arrive from it. Why would people covet things that dissolve instantly when they make contact with water.. when they live on an ocean? It's hard enough to keep gold quarantined from Agua.
There *is* one ship that managed to not dissolve though.. I will tell you the story of Benditas Barcos and how it aided Ora de la María, as she was called in those days.
No manatees (?!) Dude, you must have manatees/dugongs chomping down lechugo. Or maybe these fellas from Sweden:
There is a reason that only fish survive the waters of Agua.
Agua will make you numb to those feelings and memories.. but some strains of depression run deeper and are actually worsened by its effects. It is a strange thing then that those who seem the most far gone in Oceano are able to revive from their short-lived successes at dying even weeks later. Perhaps it's simply a part of the healing process.
Economy-wise, I am surprised there is no sort of Viking/piratical sort of economy. Since barcos (i.e. ships with people and cargo) periodically arrive, I would think that being able to successfully find and acquire such ships would spark competition/teamwork between individuals and groups. This might be ancillary, since you worked out a lot of the uses of Oak, Silk, Gold, Crystals.
Most things from Earth are muerte, including whatever ships or structures arrive from it. Why would people covet things that dissolve instantly when they make contact with water.. when they live on an ocean? It's hard enough to keep gold quarantined from Agua.
There *is* one ship that managed to not dissolve though.. I will tell you the story of Benditas Barcos and how it aided Ora de la María, as she was called in those days.
No manatees (?!) Dude, you must have manatees/dugongs chomping down lechugo. Or maybe these fellas from Sweden:
There is a reason that only fish survive the waters of Agua.
Three years
It has been three years, and Presagio Viento is beginning to subtly warp Mar Tercero.
Océano de la Vida: A new Birth
The winds are changing. For Ora de la María, she hopes that it will be Time soon. She has been pregnant for three years now. Concubinos age at three to five times the birth rate of earth humans, but as fetuses they usually develop in a normal nine months. This one is different.. not only does it want to age in Oceano time but it lives on Oceano water. Agua will destroy other fetuses; those poor mothers must spend all of their time underwater, close to Amethyst or their unborn children will die. This one is different, so different.
The people of the Silk city have begun calling her Ora de la María, named after an old spanish goddess that gave birth to a sun god. Or something. Ora was never much of a Catholic. She has been an explorer, and a Sirena, and now -- almost -- a mother.
The Gran Caceria is still strong. Many explorers have ventured below the depths of Segundo Mar now. Those sirenas she has trained have become rich with their Agua ice gathering, and brought even more respect to the Sirenas. A few have collected Sombra (but all are afraid to go when the sun is near, so the journey there is dark and difficult. Sombra is difficult to collect, hard to keep in one place.. and keeps being lost and then found again in strange places. No one she knows has tapped into its power yet.
But, being nine months pregnant for five months has given her reason enough to try. She feels a kinship with this substance. She is the deepest part of her race, the most electrically charged.. and the most unwilling to stay in one place. Sombra refuses to act like anything else.. it will move through solids like they were lechuga juice, curve over itself and disappear.. or change its size and shape at will. Ora has only a drop of it.. but one day she came back with her garden to see an entire bowl of it. And a week later.. a drop again. She wishes her baby could master that, it has gotten so heavy lately.
A drop of sombra is worth fifteen tercero sticks, worth twenty bowls full of gold, an army of pigs... She is dismayed at how her society has changed and adopted currency suddenly. The castes are greedy now.. were she not la María she would not be able to get the supplies she needed.. and the people used to give them away freely. It is a much bigger society though. More people have been coming in from earth. More children have been born too, as the Sirenas can create Helado Grímpola that lets new mothers swim through Agua freely. Everything is changing, and fast.
She still hasn't told everyone what happened below the three seas. They know their world is entangled with itself but they don't know why. Not even her Poderío Esposo suspects that it's not his. He is too busy running the Tent City. Her Sigilo does though. He is her inspiration; he is willing to fly too close to the sun, both figuratively and literally. He can handle these truths.
continued...
Océano de la Vida: A new Birth
The winds are changing. For Ora de la María, she hopes that it will be Time soon. She has been pregnant for three years now. Concubinos age at three to five times the birth rate of earth humans, but as fetuses they usually develop in a normal nine months. This one is different.. not only does it want to age in Oceano time but it lives on Oceano water. Agua will destroy other fetuses; those poor mothers must spend all of their time underwater, close to Amethyst or their unborn children will die. This one is different, so different.
The people of the Silk city have begun calling her Ora de la María, named after an old spanish goddess that gave birth to a sun god. Or something. Ora was never much of a Catholic. She has been an explorer, and a Sirena, and now -- almost -- a mother.
The Gran Caceria is still strong. Many explorers have ventured below the depths of Segundo Mar now. Those sirenas she has trained have become rich with their Agua ice gathering, and brought even more respect to the Sirenas. A few have collected Sombra (but all are afraid to go when the sun is near, so the journey there is dark and difficult. Sombra is difficult to collect, hard to keep in one place.. and keeps being lost and then found again in strange places. No one she knows has tapped into its power yet.
But, being nine months pregnant for five months has given her reason enough to try. She feels a kinship with this substance. She is the deepest part of her race, the most electrically charged.. and the most unwilling to stay in one place. Sombra refuses to act like anything else.. it will move through solids like they were lechuga juice, curve over itself and disappear.. or change its size and shape at will. Ora has only a drop of it.. but one day she came back with her garden to see an entire bowl of it. And a week later.. a drop again. She wishes her baby could master that, it has gotten so heavy lately.
A drop of sombra is worth fifteen tercero sticks, worth twenty bowls full of gold, an army of pigs... She is dismayed at how her society has changed and adopted currency suddenly. The castes are greedy now.. were she not la María she would not be able to get the supplies she needed.. and the people used to give them away freely. It is a much bigger society though. More people have been coming in from earth. More children have been born too, as the Sirenas can create Helado Grímpola that lets new mothers swim through Agua freely. Everything is changing, and fast.
She still hasn't told everyone what happened below the three seas. They know their world is entangled with itself but they don't know why. Not even her Poderío Esposo suspects that it's not his. He is too busy running the Tent City. Her Sigilo does though. He is her inspiration; he is willing to fly too close to the sun, both figuratively and literally. He can handle these truths.
continued...
Re: Océano de la Vida: 3 years later and much has changed
This is where Ora lives now. On a great floating island, three miles from the City. Close enough to see their multicolored spires and jutting False Aquamarine. Everything has become pomp and splendor in this new world. But she does like the people of the Floating City more than those on or under the sea. They're part of the old breed.. not concerned with wealth or power but the pure thrill of discovery. If they were a caste she would be their Gran Hedonista. An Agua sea separates her little Silkrock island from them. It gleams in the light of Mar Tercero at dusk. The sombra will occasionally turn off those reflections and render it pitch black.. somehow. It has a will of its own.
Her house is plain, her tools are old, her garden grows only the vegetables she likes. The old world kind. Things have come from earth and adapted and survived.. some even flourished and spread wildly.. some Silkrock islands have vines hanging down from them now and trees on top. It's ugly, and she's glad when the Bomberos burn them down. She never thought it possible, but she is a part of this world now.. this silent and transformative world. She likes living on the edge of civilization, where people are still baffled by it.
But right now? No.. she's in the thick of it. The tent city. Something amazing has happened and as much as she likes her home, she is still an explorer at heart and she *must* see it. Besides, her Sigilo is here somewhere.. he wouldn't miss it either.
Gran Capitola
The Tent City has changed too. They are calling it Gran Capitola now, which made the citizens of that floating island angry.. so their island was ruined and their leaders forced to eat living fish.. the first war was a terrible (and short-lived) thing. They have gathered underwater islands, physically *MOVED* them here, fed by a huge piece of Agua Ice and had Oak laid across them.. there is actual land here now, solid, firm beneath the feet. And growing all the time. There are still tents, of course, but they are taller, twisted into spires and colored differently. Surrounding this space of actual land are the usual Oak rafts.. the gold-colored Silk on top.. but so much of it, everywhere. Threads tie the whole city together, stabilize it against the cluster of underwater islands. People are always walking around or taking off in boats and Allas from ports scattered around the edge of the city. This city has gone insane.
They are always gathering underwater islands. They are always moving rafts. And building. More, more, more.
More people come from earth, it seems, every Oceano day. Sometimes just a couple, sometimes a whole group of them. The city is cruel to them and makes them Esclavos. They come in naked so what power do they have? In time maybe they become Oceano people, but none have experienced a Tormenta Empireo yet, so how can they know? What will happen to the city when that comes, for that matter? They have grown pompous and no longer prepare for it, but instead prepare for fortune and mass slavery.
The people who come through complain of a Great War there. Perhaps it is what has driven this place mad. War is a sickness that not even the fountain of youth can cure.
But something has happened that changes everything. It gives Ora hope that the world is asserting control once more.. and the storm brewing seems to confirm it too. Only a matter of Time now. She knows that it all has to do with Agua Ice.. she remembers what happened when it first started being used..
Her house is plain, her tools are old, her garden grows only the vegetables she likes. The old world kind. Things have come from earth and adapted and survived.. some even flourished and spread wildly.. some Silkrock islands have vines hanging down from them now and trees on top. It's ugly, and she's glad when the Bomberos burn them down. She never thought it possible, but she is a part of this world now.. this silent and transformative world. She likes living on the edge of civilization, where people are still baffled by it.
But right now? No.. she's in the thick of it. The tent city. Something amazing has happened and as much as she likes her home, she is still an explorer at heart and she *must* see it. Besides, her Sigilo is here somewhere.. he wouldn't miss it either.
Gran Capitola
The Tent City has changed too. They are calling it Gran Capitola now, which made the citizens of that floating island angry.. so their island was ruined and their leaders forced to eat living fish.. the first war was a terrible (and short-lived) thing. They have gathered underwater islands, physically *MOVED* them here, fed by a huge piece of Agua Ice and had Oak laid across them.. there is actual land here now, solid, firm beneath the feet. And growing all the time. There are still tents, of course, but they are taller, twisted into spires and colored differently. Surrounding this space of actual land are the usual Oak rafts.. the gold-colored Silk on top.. but so much of it, everywhere. Threads tie the whole city together, stabilize it against the cluster of underwater islands. People are always walking around or taking off in boats and Allas from ports scattered around the edge of the city. This city has gone insane.
They are always gathering underwater islands. They are always moving rafts. And building. More, more, more.
More people come from earth, it seems, every Oceano day. Sometimes just a couple, sometimes a whole group of them. The city is cruel to them and makes them Esclavos. They come in naked so what power do they have? In time maybe they become Oceano people, but none have experienced a Tormenta Empireo yet, so how can they know? What will happen to the city when that comes, for that matter? They have grown pompous and no longer prepare for it, but instead prepare for fortune and mass slavery.
The people who come through complain of a Great War there. Perhaps it is what has driven this place mad. War is a sickness that not even the fountain of youth can cure.
But something has happened that changes everything. It gives Ora hope that the world is asserting control once more.. and the storm brewing seems to confirm it too. Only a matter of Time now. She knows that it all has to do with Agua Ice.. she remembers what happened when it first started being used..
Re: Océano de la Vida: 3 years later and much has changed
Agua Ice, the formless crystal
Agua ice is large and hard, much like Onyx. It does not break easily, but pieces can be found lying around Inframundo and Abismo. The best time to gather them is at dusk, when Segundo Mar is almost at the bottom of Inframundo and the storms have subsided. The fog gets pushed to Estrella Espacio and makes the sky darker, but the way forward down here clearer. Just an endless field of Agua Ice and pieces of it.
Dawn is also good -- stormier but there is more light. Light enough to see the limits of this space even. The Sirena have determined that Inframundo is very small.. they are able to see small dots of themselves reflected in four directions.. there is a band of faded light that grows in a circle around them on the horizon of this finite world, infinite reflections of themselves. The air is very cold, although Agua remains liquid and its Ice is still a mystery.
They climb down on ropes of Silk. Later, there are ladders that they hoist up and a great project has begun to make an Oak tunnel to the ground below. But for now they carry down rafts of Oak that they pile Agua Ice in and hoist them back up. It's a slow process, and they don't have much time before Segundo Mar sinks down (Dusk) or the Sun begins to appear (Dawn). There is always more Agua Ice. This world provides for them.
Pure Agua Ice will melt here, so great care is taken to surround these with more impure forms of it. In Agua they are cold but do not melt, and when they reach the air above they become hard crystals.
The power of Ice
Agua Ice has no power of its own. However in the presence of other crystals it will hungrily drain them of their power, becoming stronger and stronger. such Charged Ice has a limit -- but in its form pieces of the same crystal type (or pure Agua Ice) will fuse together into larger and larger blocks. These Depleted Crystals look a lot like Corrupted Agua Ice, and act the same.
Charged Crystals can be up to 20-50x more potent than a normal crystal of an equivalent size. The Bomberas use Charged Ruby as concentrated weapons of fire. The Sirenas have created Amethyst charges that allow a woman to remain pregnant without Agua killing the fetus. Charged Aquamarine will turn underwater islands to liquid, making hunting for crystals much much easier. And an enormous Sapphire block will keep a chain of underwater islands together and stable enough to support the core of a city.
Agua ice is large and hard, much like Onyx. It does not break easily, but pieces can be found lying around Inframundo and Abismo. The best time to gather them is at dusk, when Segundo Mar is almost at the bottom of Inframundo and the storms have subsided. The fog gets pushed to Estrella Espacio and makes the sky darker, but the way forward down here clearer. Just an endless field of Agua Ice and pieces of it.
Dawn is also good -- stormier but there is more light. Light enough to see the limits of this space even. The Sirena have determined that Inframundo is very small.. they are able to see small dots of themselves reflected in four directions.. there is a band of faded light that grows in a circle around them on the horizon of this finite world, infinite reflections of themselves. The air is very cold, although Agua remains liquid and its Ice is still a mystery.
They climb down on ropes of Silk. Later, there are ladders that they hoist up and a great project has begun to make an Oak tunnel to the ground below. But for now they carry down rafts of Oak that they pile Agua Ice in and hoist them back up. It's a slow process, and they don't have much time before Segundo Mar sinks down (Dusk) or the Sun begins to appear (Dawn). There is always more Agua Ice. This world provides for them.
Pure Agua Ice will melt here, so great care is taken to surround these with more impure forms of it. In Agua they are cold but do not melt, and when they reach the air above they become hard crystals.
The power of Ice
Agua Ice has no power of its own. However in the presence of other crystals it will hungrily drain them of their power, becoming stronger and stronger. such Charged Ice has a limit -- but in its form pieces of the same crystal type (or pure Agua Ice) will fuse together into larger and larger blocks. These Depleted Crystals look a lot like Corrupted Agua Ice, and act the same.
Charged Crystals can be up to 20-50x more potent than a normal crystal of an equivalent size. The Bomberas use Charged Ruby as concentrated weapons of fire. The Sirenas have created Amethyst charges that allow a woman to remain pregnant without Agua killing the fetus. Charged Aquamarine will turn underwater islands to liquid, making hunting for crystals much much easier. And an enormous Sapphire block will keep a chain of underwater islands together and stable enough to support the core of a city.
Re: Océano de la Vida: 3 years later and much has changed
The Limits of the World
The Prismas were the ones to make the two greatest discoveries (at least in the eyes of the cartographos).
They knew that Charged Emerald would violently separate colors from mugre in such a way that it didn't need many refinements nor did the cielo mugre have to be poured slow. So for the most part the process was, take a batch of cielo mugre and pour it into a large container with Charged Emerald dust at the bottom. Then take the six colors and refine them the old way. The new way would separate the shades perfectly but it tended to shoot them in wild directions (even out of the container sometimes).
One day a young Esclavo of the Prismas caste had a cup of brownish-green Pintada that he foolishly dropped into the separating chamber. The separation was violent as it usually was -- but this time only half of the holes had mugre pushed through them. The container instead *ZOOMED* so fast across the room that it smashed through the silkrock wall and fell off the floating island. This idiotic prismas boy had discovered propulsion -- which was good because the prismas took a lot of debt out to get their container back.
In time boats attached to globos could be built to zoom across the sky faster than any Ala or pig-powered raft, faster even than the sinking of blackrock. These Pujantes took collaboration from many castes, but the Prismas had to be the ones to make the fuel.
Originally that greenish-brown mixed was used alone.. the Prismas had so much of it.. it was a waste product from their color production. Incurring debts from a waste product? Perfect! It would only push in one direction so the Allas Fabricantes worked hard to transform the power using smaller silk balloons. A lot of efficiency was lost.. but at least a Cartographos who used a Pujantes could find his way back home easily.
But at some point somehow the Prismas made another discovery.. the six colors would always separate in the same six directions under guidance of Charged emerald, no matter which way the container was facing. There were physically mappable *directions*.
Yellow corresponded with the direction the sun went to. So west in the old world.
If you were facing the sun, purple would be behind you. Orange and red to your right. Blue and green to your left.
West is Yellow, north Cinnabar, east Purple and south Cyan. Though of course they preferred to think of Yellow at the top of any map rather than cinnabar.
With these two technologies, the Cartographos went further than ever before.. they mapped out huge swathes of land, but more than that, they used their Pujantes to find the end of the world...
The Prismas were the ones to make the two greatest discoveries (at least in the eyes of the cartographos).
They knew that Charged Emerald would violently separate colors from mugre in such a way that it didn't need many refinements nor did the cielo mugre have to be poured slow. So for the most part the process was, take a batch of cielo mugre and pour it into a large container with Charged Emerald dust at the bottom. Then take the six colors and refine them the old way. The new way would separate the shades perfectly but it tended to shoot them in wild directions (even out of the container sometimes).
One day a young Esclavo of the Prismas caste had a cup of brownish-green Pintada that he foolishly dropped into the separating chamber. The separation was violent as it usually was -- but this time only half of the holes had mugre pushed through them. The container instead *ZOOMED* so fast across the room that it smashed through the silkrock wall and fell off the floating island. This idiotic prismas boy had discovered propulsion -- which was good because the prismas took a lot of debt out to get their container back.
In time boats attached to globos could be built to zoom across the sky faster than any Ala or pig-powered raft, faster even than the sinking of blackrock. These Pujantes took collaboration from many castes, but the Prismas had to be the ones to make the fuel.
Originally that greenish-brown mixed was used alone.. the Prismas had so much of it.. it was a waste product from their color production. Incurring debts from a waste product? Perfect! It would only push in one direction so the Allas Fabricantes worked hard to transform the power using smaller silk balloons. A lot of efficiency was lost.. but at least a Cartographos who used a Pujantes could find his way back home easily.
But at some point somehow the Prismas made another discovery.. the six colors would always separate in the same six directions under guidance of Charged emerald, no matter which way the container was facing. There were physically mappable *directions*.
Yellow corresponded with the direction the sun went to. So west in the old world.
If you were facing the sun, purple would be behind you. Orange and red to your right. Blue and green to your left.
West is Yellow, north Cinnabar, east Purple and south Cyan. Though of course they preferred to think of Yellow at the top of any map rather than cinnabar.
With these two technologies, the Cartographos went further than ever before.. they mapped out huge swathes of land, but more than that, they used their Pujantes to find the end of the world...
Re: Océano de la Vida: 3 years later and much has changed
Oceano is finite?
Along the path of the sun it is.. this is basic physics. The sun takes 144 hours to return to the same place in Segundo Mar. It moves about 90mph, which gives Oceano a circumference of ~12,960 miles (about half the earth). Our poor original explorers of the Gran Caceria only managed to travel ~1700 miles before turning around.
These propulsion devices were capable of moving slightly faster than the sun.. within two earth weeks a member of the Gran Caceria was able to circumnavigate the world. It is good that he chose to follow the sun because space gets very weird around the 12,960-mile boundary in Cinnabar and Cyan. As his successor found out...
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it's like 1am here so I'm going to bed now.. questions? comments?
Along the path of the sun it is.. this is basic physics. The sun takes 144 hours to return to the same place in Segundo Mar. It moves about 90mph, which gives Oceano a circumference of ~12,960 miles (about half the earth). Our poor original explorers of the Gran Caceria only managed to travel ~1700 miles before turning around.
These propulsion devices were capable of moving slightly faster than the sun.. within two earth weeks a member of the Gran Caceria was able to circumnavigate the world. It is good that he chose to follow the sun because space gets very weird around the 12,960-mile boundary in Cinnabar and Cyan. As his successor found out...
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it's like 1am here so I'm going to bed now.. questions? comments?