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Re: World Building/Non-linguistic Resources
Posted: Sat Mar 19, 2011 4:21 am
by su_liam
Re: World Building/Non-linguistic Resources
Posted: Sat Mar 19, 2011 1:24 pm
by Ambessalion
thanks for the links dude....i'm familiar with a few of these but some of the ones i don't know should help
Re: World Building/Non-linguistic Resources
Posted: Tue Apr 05, 2011 9:47 am
by Izambri
Don't know if has been posted here:
Biological factors in the evolution of intelligence
Our bodies are made of elements fused inside supernovas. Our minds are equally connected to the universe. This site focuses on how biology influences the evolution of intelligence, and notes the boundary conditions given by astronomy and chemistry. Science fiction is used to provoke thought on the nature and limits of the evolution of intelligence.
http://www.molvray.com/sf/exobio/index.htm
Re: World Building/Non-linguistic Resources
Posted: Tue Apr 05, 2011 1:18 pm
by Daistallia
Izo wrote:Don't know if has been posted here:
Biological factors in the evolution of intelligence
Our bodies are made of elements fused inside supernovas. Our minds are equally connected to the universe. This site focuses on how biology influences the evolution of intelligence, and notes the boundary conditions given by astronomy and chemistry. Science fiction is used to provoke thought on the nature and limits of the evolution of intelligence.
http://www.molvray.com/sf/exobio/index.htm
Oh, cool. Thanks.
Re: World Building/Non-linguistic Resources
Posted: Sun Apr 10, 2011 5:34 am
by Daistallia
And thanks to Torco for this "codebook" of ethnographic cultural data:
http://www.ssric.org/trd/sccs/codebook
Re: World Building/Non-linguistic Resources
Posted: Thu May 12, 2011 1:27 pm
by linguofreak
Any chance this thread could be stickied or something so that we don't have to dig through the archives every time we want to reference it?
Re: World Building/Non-linguistic Resources
Posted: Sat May 21, 2011 12:58 am
by Mashmakhan
Here is a site that you can use to calculate escape velocity for a given planet:
http://www.calctool.org/CALC/phys/astro ... e_velocity
I found it while perusing Wikipedia one day and it has been useful for the creation of my own conworld.
Then there is this:
http://janus.astro.umd.edu/orbits/ssbuild.html
Not sure if it has been brought up yet, but if it hasn't then it should. I found it very useful as a first step in planning my planet's solar system. It is only for a general idea - you can tweak or fine-tune the stats it gives you later.
Re: World Building/Non-linguistic Resources
Posted: Tue Jul 26, 2011 5:47 pm
by Torco
this needs to be bumped
bump!
[why don't we make a sticky out of this? eh, mods?]
Re: World Building/Non-linguistic Resources
Posted: Sat Jul 30, 2011 7:11 pm
by Daistallia
I've been wondering the same thing...
Re: World Building/Non-linguistic Resources
Posted: Mon Aug 06, 2012 4:30 pm
by su_liam
I hate to bump pointlessly, but I consider Bricka's pages valuable and as they tend to get abandoned like sad little orphans from foster home to foster home...
Here is the latest foster home I found them at
http://thunder.smokeynet.org/bricka/
Big thankey to FinalZero, whoever that is.
I might just mirror the worldkit and climate pages on my Wordpress site given the former Bricka's permission and a decent way to import html to wordpress with images.
Re: World Building/Non-linguistic Resources
Posted: Mon Aug 06, 2012 4:35 pm
by Torco
I think finalzero was/is a poster up in here... and yeah, its sad that the brickapages don't have a home.
Re: World Building/Non-linguistic Resources
Posted: Mon Aug 06, 2012 5:06 pm
by Nesescosac
FinalZero is Terra, I believe.
Re: World Building/Non-linguistic Resources
Posted: Mon Aug 06, 2012 5:09 pm
by Torco
rly? oh, cool !
Re: World Building/Non-linguistic Resources
Posted: Thu Aug 16, 2012 11:32 am
by Ghostfishe
I second linguofreak's question about stickying this thread? It's an immensely useful topic.
Also, if it's alright to ask here, are there any good resources for calculating stable populations for animals/other mobile fauna? I've been using
this,
this,
this and
this in conjunction, and made up the difference with my own calculations, but it would be nice not to have to wing it.
Re: World Building/Non-linguistic Resources
Posted: Mon Sep 03, 2012 8:55 am
by Torco
make this a stickkyyyyy
also, bump
also, hello
Re: World Building/Non-linguistic Resources
Posted: Mon Sep 03, 2012 9:13 pm
by brandrinn
When making the flora and fauna of your conworld, the first place to go is Wikipedia, to work out how the evolution of your plants and animals had progressed through time. Here's a random example:
mammal evolution and
taxonomy. Especially check out that chart at the top of the second link. Notice how there are dozens of rodent species for every species that you might actually want to touch? Don't neglect the varmints! Next, pick a region on Earth that's similar to your conworld and check it out using
this utility. It shows you all the species in an area that you select. How many gazelles live in northern Chad? How many rats is appropriate for a small patch of rainforest? Find out! To get a more global view of biodiversity, check these maps out. Here's one for
plants, and here's one for animals (edit:oops). And
here is some more info on making these maps. If you want to show some real love and care to your creatures, you might even create a guide like
this one about bumblebees. I usually use google image search to find pictures of animals close to the ones I want, and then photoshop them if I need animals that are a little different. Lovingly designed plants and animals with obvious attention paid to the science behind them and between them is, for me, one of the most important parts of a good conworld.
Re: World Building/Non-linguistic Resources
Posted: Tue Oct 02, 2012 5:15 pm
by su_liam
It looks like Bricka's pages are still up
here, and FinalZero's site is still up.
Yay!
And...
STICKY!!!!
Re: World Building/Non-linguistic Resources
Posted: Tue Oct 02, 2012 10:23 pm
by patiku
Enough with the calls to sticky this thread. C&C threads aren't pruned anymore so this will be here indefinitely, and you are free to include a link in your sigs, so there's no need to have it cluttering up the top of the forum.
Re: World Building/Non-linguistic Resources
Posted: Wed Jan 02, 2013 7:47 am
by Torco
bop
Re: World Building/Non-linguistic Resources
Posted: Wed Jan 02, 2013 7:53 am
by Torco
also:
http://web.archive.org/web/201107120529 ... astro.html
this is where the bumply thing lives now. jussaying
Re: World Building/Non-linguistic Resources
Posted: Wed Jan 02, 2013 1:47 pm
by Daistallia
Re: World Building/Non-linguistic Resources
Posted: Wed Jan 02, 2013 1:56 pm
by Torco
its all cool
that one would be a felt casualty. the linkrot monster shall not devour such a cool calculator
Re: World Building/Non-linguistic Resources
Posted: Fri Jan 25, 2013 4:49 am
by abaddamn
Do not let it be fed to the LinkRotBeast!
Its magical powers will not hold us away if we keep this bumped! Epic thread is epic!
Re: World Building/Non-linguistic Resources
Posted: Fri Jan 25, 2013 6:06 am
by Torco
the thread is safe, I just worry aboot the resources themselves.
Re: World Building/Non-linguistic Resources
Posted: Mon Apr 29, 2013 2:17 am
by Daistallia
And another one's down, but with the wayback machine to the rescue:
http://web.archive.org/web/201206280817 ... tdesigner/
(This one has a history of being up and down.)