Page 1 of 1
Computer games
Posted: Thu Feb 07, 2013 12:25 pm
by el imiradu
There are a number of programs available to allow amateurs to make their own computer games, not to mention the fact that many people here probably have quite good programming skills. Has anyone here ever made a computer game set in their conworld?
Related question: has anyone ever thought about what sort of electronic games people in their conworld play? Obviously this only applies to worlds with a sufficient tech level.
Re: Computer games
Posted: Thu Feb 07, 2013 1:34 pm
by Soap
Ive been making a platform game with GameMaker that's technically, I guess, taking place in my conworld, not that you'd know it from Mario or anything, since there's not much dialogue, and what there is is in English. Also my conworld doesnt have a tradition of having enormous numbers of walking, talking, mine-dwelling bombs such as these:
https://dl.dropbox.com/s/1tquei32vzedqb ... hot449.png
In a way though that makes it better, since it's an example of a game that people living in my conworld might make, since it'd be much less of a fantasy to them.
Re: Computer games
Posted: Thu Feb 07, 2013 5:50 pm
by Haplogy
I once had the idea of translating Minecraft into Rerwakwan Kunaì. That's pretty much off the hook now, though, since I lost all my grammar notes and I don't know it well enough to do it from the top of my head.
Re: Computer games
Posted: Fri Feb 08, 2013 12:24 pm
by Burke
I've thought about this, but am not actively on this.
I'm currently planning out a game that in order to be completed has to be actively hacked with tools like windbg. Also thinking of doing things like randomly swapping pointers in the middle of play just to screw with the player. It will probably be too esoteric for many to enjoy, but I'll like it at least.
Re: Computer games
Posted: Fri Feb 08, 2013 3:03 pm
by Ghostfishe
Kobog was actually created for a game... I just haven't done much in the way of development for said game, since what I want to do and what I am able to code are still very different things at this point. So I have a bunch of language-related documents, some
random 3D models that should eventually become objects, characters, and parts of the background... and currently not much else.
Re: Computer games
Posted: Sun Feb 10, 2013 6:44 am
by Monk
I was thinking more in the lines of having the game not necessarily take place in a conworld, but instead in a conlang. So you could pretty much take any game and just translate absolutely everything.
Re: Computer games
Posted: Sun Feb 10, 2013 7:26 am
by GrinningManiac
I built a massively complex mine system in Minecraft complete with all the trappings of a real mine. I had warnings and directions and location-markers written everywhere in Dwarfish including things like
"GAVATH - TÉ ALLADACH ACH HÉLM TALLAG. NACH TRODH " (Warning - many very poisonous spiders beyond this point. Do not enter (lit. do not walk))
"Scolm ilan, calloch calad." (first shaft, southbound tunnel.)
I also kept a small diary for the first few "days" of play
"Chalisyns ûch môrt ys loff tuscun och tûch och tûch" (we have mined out a room which measures fourteen by four by four)
Re: Computer games
Posted: Sun Feb 10, 2013 12:57 pm
by Herr Dunkel
GrinningManiac wrote:I built a massively complex mine system in Minecraft complete with all the trappings of a real mine. I had warnings and directions and location-markers written everywhere in Dwarfish including things like
"GAVATH - TÉ ALLADACH ACH HÉLM TALLAG. NACH TRODH " (Warning - many very poisonous spiders beyond this point. Do not enter (lit. do not walk))
"Scolm ilan, calloch calad." (first shaft, southbound tunnel.)
I also kept a small diary for the first few "days" of play
"Chalisyns ûch môrt ys loff tuscun och tûch och tûch" (we have mined out a room which measures fourteen by four by four)
That's cool.