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zompist bboard • View topic - CCC Land Grab

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 Post subject: CCC Land Grab
PostPosted: Wed Feb 12, 2014 2:37 am 
Boardlord
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Joined: Thu Sep 12, 2002 8:26 pm
Posts: 3377
Location: In the den
So long as I was on the Mac, I thought I'd might as well create the global map with a grid.

If the planet is about 40,000 km in circumference, as ours is, then each square is 833 km tall, and the same distance wide along the equator (but 833 x cos θ km at latitude θ).

The letters are every other square, so if the top left square is A12, we'll call the one to its right A12r.

As you may have guessed by now, the idea is to claim a square where you'd like to develop a culture. You don't have to describe the culture yet.

Whoever created a continent or island gets dibs on the first square on it. I don't think this has to be very formal... go ahead and claim a spot as you like, we'll work out conflicts later.

You can declare a species too, which doesn't have to be one you created. Recall that the dominant species are supposed to be golems and humans, but nightpeople and munkees can pretty much fit anywhere as well.

My original scheme for enforcing the species voting was to allow only as many cultures as votes, but almost all the species got a dozen votes or more. So my next idea is that after a period of land grabbing, I'll seed the map with a number of "NPC cultures" to get the species into balance.


Attachments:
CCC-land-grab.gif
CCC-land-grab.gif [ 103.53 KiB | Viewed 10123 times ]
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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 2:46 am 
Sanci
Sanci
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Joined: Sat Jan 06, 2007 3:15 pm
Posts: 58
Location: Shanghai, China
I don't know how it works if I didn't submit a continent, so I'll post a range of squares in order of preference on Lyra: if they want the top pick, I'll defer to a lower pick.

J-6r > K-6 > J-6
Humans & Golems living together (Coastal: maybe golems will go grab crabs on the seabottom, and people will haul them up to the boats, haha)


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 3:08 am 
Smeric
Smeric
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Joined: Wed Feb 29, 2012 8:21 am
Posts: 1723
Location: Tokyo
I didn't participate in the previous two steps. Am I allowed to join in now, or can I only watch now?


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 3:13 am 
Avisaru
Avisaru

Joined: Fri Sep 20, 2013 1:12 am
Posts: 739
I just now threw together a super rough climatic map. This assumes earthlike conditions, in terms of the rotation of the planet and the axial tilt, and also assumes that the northern edge of the map is roughly the north pole. The yellow-outlined areas are the horse latitudes, which are almost guaranteed to be arid, while the blue-gray-outlined areas represent wet zones. The green box (if you can see it) marks the area between the tropics, and the crummy black lines represent, in very broad strokes, the prevailing winds in the transition zones between dry and wet areas. In general, when wind blows off the ocean and into mountains, you'll have a wet area on the windward side of the range and a dry area on the lee.

EDIT: Oh, right, I should probably pick an area too. Since I submitted a species and a continent, I figure I'll use both. Let's put an odd group of Cynocephali fisher-folk on This insular population may be all that remain of the species, who may have been otherwise displaced by more successful sentients.

If it's alright with everyone, I figure I'll claim all four squares; they look like they contain about one full square of land between them. I figure the island(s) there have a climate roughly similar to Honshu, based on its latitude.

EDIT AGAIN: Now that I look at it, I don't think that island was acually part of my continent. Instead, I'd like to claim the smaller islands in hexes D8 and D7 (or D7 if you'd prefer I stick strictly to one square). More like Hokkaido than Honshu, but the Cynocephali won't be growing crops anyway.


Attachments:
CCC-land-grab.gif
CCC-land-grab.gif [ 84.99 KiB | Viewed 10106 times ]


Last edited by CatDoom on Wed Feb 12, 2014 6:42 pm, edited 2 times in total.
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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 3:57 am 
Smeric
Smeric
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Joined: Tue Dec 06, 2011 5:30 pm
Posts: 1169
Location: tʰæ.ɹʷˠə.ˈgɜʉ̯.nɜ kʰæ.tə.ˈlɜʉ̯.nʲɜ spɛ̝ɪ̯n ˈjʏː.ɹəʔp
For a square I choose Q1r.

For a species I choose Amphibimorphs (if they're an option, of course).

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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 4:11 am 
Sanci
Sanci
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Joined: Sat Jan 06, 2007 3:15 pm
Posts: 58
Location: Shanghai, China


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 4:33 am 
Avisaru
Avisaru

Joined: Thu Oct 14, 2010 7:34 am
Posts: 382
Location: Paris
I'd like to claim G-5 or V-5 (in that order of preference) for humans and nightpeople.


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 4:38 am 
Boardlord
Boardlord

Joined: Thu Sep 12, 2002 8:26 pm
Posts: 3377
Location: In the den
Anyone can grab land; you don't have to have participated before.

You can pick any species for now... if the results are far from the species voting, some adjustments may be needed. I'm hoping it all works out. Golems, humans, nightpeople, and munkees are guaranteed choices, as is your own species if you submitted one. Or if you're not human.

I should have said, if you're ambitious, you can start more than one culture, or reserve one for later. But make it clear which square is your first choice.


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 6:27 am 
Avisaru
Avisaru
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Joined: Mon Oct 22, 2012 3:15 pm
Posts: 722
G-4r, Golems, if CatDoom's climate map holds up. Otherwise, I might like to park myself in one of Sal's salt flats.

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Adúljôžal ônal kol ví éža únah kex yaxlr gmlĥ hôga jô ônal kru ansu frú.
Ansu frú ônal savel zaš gmlĥ a vek Adúljôžal vé jaga čaþ kex.
Ônal zeh. Ônal zeh. Ônal zeh. Ônal zeh. Ônal zeh. Ônal zeh. Ônal zeh.


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 7:00 am 
Smeric
Smeric
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Joined: Wed Feb 29, 2012 8:21 am
Posts: 1723
Location: Tokyo
I'd like to take P3 then, but I'm split on whether it should be humans or golems.


Last edited by clawgrip on Tue Feb 25, 2014 12:17 am, edited 1 time in total.

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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 7:30 am 
Avisaru
Avisaru
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Joined: Mon Dec 02, 2013 12:45 pm
Posts: 516
I will take the Ḵsīnesīr on -5 between U and T

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ʾAšol ḵavad pulqam ʾifbižen lav ʾifšimeḻ lit maseḡrad lav lit n͛ubad. ʾUpulasim ṗal sa-panžun lav sa-ḥadṇ lav ṗal šarmaḵeš lit ʾaẏṭ waẏyadanun wižqanam.
- Article 1 of the Universal Declaration of Human Rights.


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 11:21 am 
Lebom
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Joined: Tue Jan 10, 2006 9:54 am
Posts: 76
Location: Wisconsin
P minus 6 r

Although it would be nice to have the climate map worked out before we do the landgrab.


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 11:34 am 
Smeric
Smeric
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Location: tʰæ.ɹʷˠə.ˈgɜʉ̯.nɜ kʰæ.tə.ˈlɜʉ̯.nʲɜ spɛ̝ɪ̯n ˈjʏː.ɹəʔp

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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 12:19 pm 
Avisaru
Avisaru
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Joined: Sun Mar 25, 2007 12:17 pm
Posts: 800
Location: The darkest corner of your mind...
I'm going to sneak in here and nab C-4r.

edit: I'll just be doing humans.

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Last edited by Risla on Wed Feb 12, 2014 4:43 pm, edited 1 time in total.

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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 12:35 pm 
Avisaru
Avisaru

Joined: Sun Jul 07, 2013 3:03 pm
Posts: 593
Location: Nijmegen, Netherlands
P10r with nightpeople.

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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 12:40 pm 
Avisaru
Avisaru
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Joined: Thu Oct 07, 2010 6:49 am
Posts: 494
Location: La Ciudad de Nueva York
P -6 with humans (because I'm humanocentric. >.>).

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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 12:48 pm 
Avisaru
Avisaru
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Joined: Sun Oct 08, 2006 1:20 pm
Posts: 716
Location: Not Mariya's road network, thankfully.
I'm making a basic climate map out of the map here, note that I am assuming that 30 degrees north or south would be at 4.5 grid squares, not 4, (meaning there are 1.5 grid squares off the top and the bottom of the map that aren't shown) to avoid massive pinching at the poles. Once I'm done with that I'll post it and pick a spot.

At an early glance, there doesn't seem to be many monsoon areas (except possibly on Lyra's continent) due to the relatively small sizes and how spread out they are.


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 1:18 pm 
Lebom
Lebom

Joined: Fri Jul 09, 2010 5:04 pm
Posts: 151
I am interested in N-3r for the birdmen, and B1 or B1r for the Munkees although it depends on how ambitious I am. I may cede the Bs to someone else if I decide to flunk out on the Munkees. Is there a deadline? And I assume any deadline is earlier than the deadline for the cultures?


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 1:21 pm 
Smeric
Smeric
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Joined: Thu Apr 25, 2013 4:48 am
Posts: 2144
Location: Britannia
M-10r (my island) for my dragons. Nice and isolated.


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 4:39 pm 
Avisaru
Avisaru
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Joined: Sun Oct 08, 2006 1:20 pm
Posts: 716
Location: Not Mariya's road network, thankfully.
I2 > I1 > G2, with Batti for my claim.

Climate map, assuming small strips of land/water missing from the polar areas:


Attachments:
climate.png
climate.png [ 19.49 KiB | Viewed 9894 times ]


Last edited by Lyhoko Leaci on Wed Feb 12, 2014 8:52 pm, edited 1 time in total.
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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 6:29 pm 
Avisaru
Avisaru
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Joined: Sat Mar 03, 2012 10:14 am
Posts: 325
Location: Dutchland
Assuming Lyhoko's map is what we're sticking with, I'm going for P2r > O1r > Q1r with munkees.

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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 7:36 pm 
Sanci
Sanci

Joined: Thu Jun 28, 2007 10:30 pm
Posts: 16
Location: Behind You
I'd like E8r for Golems, and W-4 for Orcs.

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Thanks for reading.


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 7:49 pm 
Sanci
Sanci

Joined: Mon Feb 27, 2012 3:58 am
Posts: 16
H-7r > C-8r
Golems and Humans


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 8:32 pm 
Boardlord
Boardlord

Joined: Thu Sep 12, 2002 8:26 pm
Posts: 3377
Location: In the den
I think I'll take W1 with munkees.

Also, thanks for doing a climate map, Lyhoko. (I haven't gone over it closely, but it strikes me that a few of the orange (desert) coasts with in-blowing rain would be something else.)


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 Post subject: Re: CCC Land Grab
PostPosted: Wed Feb 12, 2014 8:58 pm 
Avisaru
Avisaru
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Joined: Sun Oct 08, 2006 1:20 pm
Posts: 716
Location: Not Mariya's road network, thankfully.
I've changed some of the deserts, (mainly ones on the east coasts) the others I didn't really notice any (significant) in-blowing winds on, at least not for the winds+pressure areas that I put in which take into account the landmasses. I was a bit rushed when I was making it, so there might be some other goofs or something in there.


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