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 Post subject: Share your Magic System
PostPosted: Fri Jul 29, 2016 3:48 pm 
Niš
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For all you fantasy/sf conworlders, if you have one, share your magic system in the comments.

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PostPosted: Fri Jul 29, 2016 4:17 pm 
Smeric
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There is a magic system I use actually in every conworld I make. It is built on four basic forces: weak, strong, heavy and light.

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PostPosted: Sat Jul 30, 2016 12:35 am 
Lebom
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Likewise with any world I build, only this magic system is primarily focused around interactions of three-dimensional objects in four dimensions, and four-dimensional objects in three. I have to say, I really could use a hand from a quantum physicist or two to work out the details...


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PostPosted: Sat Jul 30, 2016 2:38 pm 
Avisaru
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Mr Edgar "Artifexian" Grunewald is actually in the process of building an interesting "magic" system. I think the only documentation of it is within the Artifexian podcasts, rather than written form. It's worth checking out.

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PostPosted: Sun Jul 31, 2016 9:25 am 
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toki! mi nimi li Sajiman Petu. mi olin toki en sitelen en Toki Pona.


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PostPosted: Sun Jul 31, 2016 1:31 pm 
Avisaru
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PostPosted: Mon Aug 01, 2016 3:05 pm 
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There is no real magic on Nkakarak but le lerowukta believe in some shamanistic cult and in a vital energy flowing in blood, called tunaloki.

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PostPosted: Tue Dec 27, 2016 5:28 am 
Lebom
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Location: 此の市、其の州、彼の国
The magic system for my current project is:

Advanced spellwork requires the power of all four cliche elements, but those with the potential to become mages start with an affinity for only one or two, and struggle with the most simple spells when they are young. Regular folk have an affinity to them all, and can easily do cantrips; however, they have supreme difficulty doing anything more. It's like too much of a good thing too soon spoils it for them.

Mage students learn to strengthen and control their own element by starting with one of the six traditional schools: degradation, regeneration, addition, subtraction, obfuscation, and detection. (The names don't quite touch on everything they encompass, but w/e). There's also two secret schools (space and time) which are the base of the forbidden ninth school (worldbreaking bullshit). The formers keep quiet and separate to prevent the latter's reassembly and abuse. With their bias, students are still very limited this early on, but this focus strengthens their control over time. An intermediate student can learn to invoke and control the other elements at the same level, and later, an advanced student can then specialize or dabble in elements and methods as they feel fit.


The other half of the system is the material: strong magic requires magic stones. They do not power the spells, but rather receive the waste - absorb the shock of doing magic, and pay for a small amount of the energy cost; mages would be short-lived without them. These stones are initially pretty bad at that, but can be used with any kind of magic; over time, they also become attuned -- they better circulate the kind of magic they are most used for, and become less efficient with others.

Spell scrolls, enchanted items, etc. which allow non-mages to do/use magic are made with the dust of stones which have been used for singular effects - these are typically made by students in their learning, e.g. an unnaturally sharp sword is dusted with the remains of a stone used by a student in their study of a particular form of degradation. The stones used by masters become so set they may even be 'tricked' into allowing lesser mages and regular people to do the spells the stones are used to.
All of this use quickly 'fills up' a stone. A set of master-fully degraded/subtracted/obfuscated or regenerated/added//detected stones, respectively, may be combined and put to use with time or space magic, respectively, and fully spaced and timed stones may be combined to facilitate worldbreaking bullshit.


And that's basically it. People in pointed hats spend 50+ years banging rocks together to learn to make really good sparks.


Last edited by kusuri on Tue Dec 27, 2016 6:09 pm, edited 1 time in total.

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PostPosted: Tue Dec 27, 2016 9:34 am 
Avisaru
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PostPosted: Tue Dec 27, 2016 6:10 pm 
Lebom
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Thank you. :-D


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PostPosted: Wed Dec 28, 2016 2:23 am 
Sanci
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Each of my worlds has access to powers on a different plane of existence: emotional, physical, mental, and love magic.

The Zhaladi and the Fezhlê would be very surprised to hear you call it ‘magic’: humans so easily pick up oscillatory (sound) and electromagnetic (sight) signals; why is it so surprising to be able to sense another's emotions? The Brequèn may or may not agree - it depends if I give them full telekinesis, or just heightened physical senses. Tsarins are telepaths with a hive mind, but they probably don't think about it much. And the Solajin: who knows? Even I'm not sure what exactly ‘love-magic’ entails.

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PostPosted: Mon Jan 02, 2017 9:46 pm 
Niš
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I haven't really made a conworld yet, but if I do, there are some things I've thought about including. In fact, I've even thought about how magic could work. This thought popped into my head one day and I'm honestly not sure where it came from. It's not even a full magic system, just one small element that could set it apart from others. I'll try to explain it as best as I can.

So, the source of all magic would be the planet, and mages can tap into the planet's natural magic source to cast their own magic. But to use it, some part of your body directly has to be touching the ground, or another natural material, like a tree. It can be any body part, as long as a barrier like clothing doesn't get in between the source and the receiver. Different kinds of magic expend different magical energies from the planet. Like, casting a fireball spell would cool down the planet slightly, summoning a tornado would make the wind die down a bit, building a wall of water would drain a little from the ocean, freezing someone would take a bit of ice from the poles, etc. This all would lead to the eventual demise of the planet, since after so long, the wind would not blow at all, the planet would be cooled to dangerously low temperatures, there would be no water left, all the ice and snow would be gone, etc.

Again, this is just a random idea that I came up with, but it could lead to an interesting worldbuilding situation where magic slowly gets drained from the environment over thousands of years, starting with a prosperous society where magic abounds but leading to a post-apocalyptic scenario where the last humans are trying to survive on a planet where everything is terrible.

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PostPosted: Mon Jan 02, 2017 10:29 pm 
Smeric
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One of my side projects has an extremely intricate system of magic. The short version is that it's based on hermeticism, which is to say that magic is "tiered" and must be learned in order: alchemy, fate-reading (through astromancy or geomancy), and spellcasting. Humans do not actually possess the power to cast spells, however; the power must be channeled from a patron Fae, who must be willing and can be notoriously whimsical. Oh, did you need that fireball at that particular moment? Well, too bad, your patron Fae was curious what you'd do without it. There are higher and more reliable Powers than the Fae, but attracting (and keeping) one's attention is extremely difficult. One can also cast certain basic spells through necromancy, channeling the spirits of the dead, but this will corrupt the caster and is about the most evil thing you can do. Necromancy also only works for the most basic spells.


I would love to one day create a setting where the world itself is bristling in magic, yet the magic is subtle and mostly passive, much like Lord of the Rings, where even the resident wizard doesn't exactly go spell-crazy and typically relies on his sword and wits more than his magic.

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PostPosted: Tue Jan 03, 2017 7:58 am 
Smeric
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Lord of the Rings' lack of active magic was based on the idea that men shouldn't wait for Wizards (who are based off the angels) to save them. A lot of Tolkien's work had hidden spiritual meaning.

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PostPosted: Tue Jan 03, 2017 12:17 pm 
Smeric
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PostPosted: Tue Jan 03, 2017 5:58 pm 
Sanci
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Sharing my Magic System would first require me to:

1) Finish my fantasy conworld.
2) Finish my language families.
3) Explain the rules of the conworld.
4) Explain the Magic System.

I'm not even done with Step 1. And steps 3 and 4 would have to be done in a separate topic.

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PostPosted: Wed Jan 04, 2017 8:43 am 
Smeric
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Its not as much as allegory in the way of CS Lewis as a belief that his world should follow the same rules as he believed this one did.

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ìtsanso, God In The Mountain, may our names inspire the deepest feelings of fear in urkos and all his ilk, for we have saved another man from his lies! I welcome back to the feast hall kal, who will never gamble again! May the eleven gods bless him!


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PostPosted: Wed Jan 04, 2017 12:47 pm 
Smeric
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PostPosted: Wed Jan 04, 2017 1:16 pm 
Lebom
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PostPosted: Wed Jan 04, 2017 8:38 pm 
Smeric
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PostPosted: Sat Jan 07, 2017 10:14 pm 
Sanci
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Part of me just thought of the hilarity that would come if someone made a magic system based off of politics.

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PostPosted: Sun Jan 08, 2017 3:00 am 
Smeric
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PostPosted: Sun Jan 08, 2017 9:55 am 
Avisaru
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PostPosted: Sun Jan 08, 2017 3:09 pm 
Sanci
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No flame wars please :3

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PostPosted: Sun Jan 08, 2017 3:51 pm 
Smeric
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