Okay, so I've come into a bit of a conundrum. I have rough shapes for my world's coastlines, but I don't know what to do next. I want to roughen up my coastlines a little before I continue, but so far, I've had little success in getting what I want. I'm considering just sticking with the coastlines I have for now, moving on to a height map, and using Wilbur to roughen the whole terrain, making the coastlines that way.
Any ideas? Advice? Thanks.
I have rough coastlines; where to go next?
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- Sanci
- Posts: 42
- Joined: Sun Feb 05, 2012 6:35 pm
Re: I have rough coastlines; where to go next?
I came across this tutorial by way of the Cartographers' Guild (if you've never checked out that forum, they're really into all things map-related and have lots of useful stuff):
http://oldguygaming.com/realistic-coastlines-revisited
I did this to my map several times in sequence with different settings each time. Just keep messing around with it until you get what you want. You can do the whole planet, just parts of it, scale things around then do it again, anything to make it look even more random.
Post a picture when you're done. I love seeing maps of people's conworlds.
This is part of mine, zoomed in:
http://oldguygaming.com/realistic-coastlines-revisited
I did this to my map several times in sequence with different settings each time. Just keep messing around with it until you get what you want. You can do the whole planet, just parts of it, scale things around then do it again, anything to make it look even more random.
Post a picture when you're done. I love seeing maps of people's conworlds.
This is part of mine, zoomed in:
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- I'm pretty satisfied with how it's turned out. Even way zoomed in it looks realistic enough for me.
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