My friend Erik made the music and all of the sound effects. At the moment, six levels are available, and we're planning on creating more of them during the upcoming weeks, since all there is to it, when it comes to getting new levels in there, is to drop the levels into the subfolder data/, and the game will automatically recognise that they're there, if you restart it.
I uploaded a nine minute long preview of the demo of the game to YouTube, so that we also have something to show to people who might not feel like downloading the demo before seeing the game in motion.
http://www.youtube.com/watch?v=DzM39SAPIPQ
Download the demo: http://operaroyale.com/bottomsUp.html
Facebook group: http://www.facebook.com/pages/Bottoms-u ... 247?ref=ts
Twitter account: http://twitter.com/#!/BottomsUpDevlog
Windows: BottomsUpWindows.zip
OS X (Mac): BottomsUpMac.zip
Linux (64 bit): BottomsUpLinux64.zip
Linux (32 bit): BottomsUpLinux32.zip
Since this all revolves around taking the bottle from one end of town to the other, it's all about shooting the bottle from A to B (in the form of yellow signs with red arrows, that are clearly marked with a big, bouncy, white arrow) through the levels, and along the way, there are things that can either help you, or make you miserable.It is New Year's Eve, and it is getting close to midnight. Charles did not know what he was getting himself into, when he bought the biggest bottle of champagne in town; even bigger than himself. In the wrong end of town, with a long way to drag this giant to reach his friend to ring in the new year and spread the champagne, he realises that he is out of luck, and that he will never be able to get there before the clock strikes twelve. Unless... He figures that it would be worth to let some of the fluid get spilled, were he only able to show up with some of it on time, and determines that he will use the pressure in the bottle to let the foam quickly take him all the way that he has to travel to get a happy, new year.
The player is given the opportunity to choose the strength and angle of the shots, as the bottle is launched away, but there are a few things that will cause some trouble, as there is a certain limit for each level, regarding the amount of shots that are allowed. Were one to just waste them all, one would of course run out of champagne, and Charles would neither reach his destination nor be able to hand his friends a drink, even if he did, and thus he has chosen to make sure to carefully pick when to launch the bottle, and think a little before he shoots away, so that he can arrive with as little spilled fluid as possible. Something else that is working against the player, is the midnight drawing nearer, and therefore every level has a time limit; were Charles to spend too much time in each part of town, he wouldn't be able to arrive on time. Thus, there are two main things to keep track of; time and amount.
If one were to fail the task of finishing a level, one simply starts over, in that very same level. One can fail either by using all of the shots without reaching the goal, or because of time running out, or by dying by falling into a chimney. There is also a button available to reset the level at any time desired.
Controls
The mouse is used to choose the direction of the shots (which is determined by the angle of the line between the mouse and the bottle, which is visible in the game as long as the left mouse button is held down). The force of the shot is determined by the distance between the mouse and the bottle (the length of the line between them).
The Escape key pauses the game and shows a few options.
The game automatically saves every new unlocked level, new records and all of the modified settings.