Conlang Diachronics Relay II (now with schedule!)
- Radius Solis
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I think for my turn (round III), I will make a descendant of Cetazo. Would the time period of a Cetazo daughter be appropriate for an invasion of Xshalad by the Western peoples? 
A New Yorker wrote:Isn't it sort of a relief to talk about the English Premier League instead of the sad state of publishing?
Shtåså, Empotle7á, Neire WippwoAbi wrote:At this point it seems pretty apparent that PIE was simply an ancient esperanto gone awry.
- Nortaneous
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What I had in mind was the series in Hmong that's called either aspirated nasal or voiceless nasal, depending on what paper you're reading. I think it's the same as what they've got in Welsh. Unless someone jumps in and says they're different, I'd just assume it's the same thing.Nortaneous wrote:I think I'll work from Iŋomœ́.
eodrakken: What are the aspirated nasals? Are they just unvoiced, like the "aspirated nasals" in Welsh? An UPSID search for aspirated nasals turns up no results.
- Nortaneous
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- Nortaneous
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I can do [n_0a]. I can't get [n_ha]. Although I'll probably analyze <nh ngh> as /n_h N_h/ if I preserve them anyway, since I'm planning on adding full contrastive aspiration to most other phonemes. Even /s_h/ etc., which will probably end up surfacing as a syllabic fricative series.TzirTzi wrote:I think you might get it closer if you tried to pronounce /hna/ and thus ended up with something like [hn_0a].
Basically, I'm going to try to construct the phonology such that I can actually pronounce it without too much of a problem, which means a massive pile of syllabic consonants and dropped schwas because my dialect eats vowels like fuck.
What I understand the Hmong examples to be is a nasal stop with little-to-no voicing and an aspirated release, which is why they're at least sometimes called aspirated nasals. It looks like that's a rarer term for it.
I don't think there's any attestation of a language actually contrasting just aspiration for nasals, as in a series of voiceless non-aspirated vs. a series of voiceless aspirated. AFAIK the aspirated release is just a side-feature that tends to go along with voiceless nasal articulation.
I don't think there's any attestation of a language actually contrasting just aspiration for nasals, as in a series of voiceless non-aspirated vs. a series of voiceless aspirated. AFAIK the aspirated release is just a side-feature that tends to go along with voiceless nasal articulation.
I mentioned unstressed vowels reducing to schwas thinking someone might decide to do that. Looking forward to seeing what you do with it!Nortaneous wrote:Basically, I'm going to try to construct the phonology such that I can actually pronounce it without too much of a problem, which means a massive pile of syllabic consonants and dropped schwas because my dialect eats vowels like fuck.
- Radius Solis
- Smeric

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Hmm, well, they could invade if you wanted, but it seems unlikely they would stay. Or at least not in central Xshalad, which is going to be in the middle of its Second Empire in that era and plenty strong enough to repel anyone who invades the heartland.Arzena wrote:I think for my turn (round III), I will make a descendant of Cetazo. Would the time period of a Cetazo daughter be appropriate for an invasion of Xshalad by the Western peoples?
(The big Western invasion that ruled central Xshalad heartland for a few centuries, happened a long while before Cetazo, with the original Western diaspora.)
But! There's certainly lots of peripheral land to account for - so there's room for another Western lang or two, up north in the same approximate region as Tjakori. That could definitely be worked in, including some war if that's what you wanted.
My idea was along the lines of the Sea Peoples to Ancient Egypt--an occasional threat that needs to be dealt with, but which could not overthrow the central government of Xshalad, not something a la the Mongol takeover of China.
Interesting side thought: It would be cool if there were dynastic struggles in Xshalad that involved hired Western mercenaries and the occasional Western shogun-y lord in Xshalad.
EDIT: What linguistic info is there on Xshalad?
Interesting side thought: It would be cool if there were dynastic struggles in Xshalad that involved hired Western mercenaries and the occasional Western shogun-y lord in Xshalad.
EDIT: What linguistic info is there on Xshalad?
A New Yorker wrote:Isn't it sort of a relief to talk about the English Premier League instead of the sad state of publishing?
Shtåså, Empotle7á, Neire WippwoAbi wrote:At this point it seems pretty apparent that PIE was simply an ancient esperanto gone awry.
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TomHChappell
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That contained no linguistic information whatsoever, but I found a nice egg salad recipe for lunch.
A New Yorker wrote:Isn't it sort of a relief to talk about the English Premier League instead of the sad state of publishing?
Shtåså, Empotle7á, Neire WippwoAbi wrote:At this point it seems pretty apparent that PIE was simply an ancient esperanto gone awry.
- WeepingElf
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- the duke of nuke
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I like the sound of that. There is clearly plenty of opportunity for Spring-and-Autumn- (I love that name) -style wars between petty kingdoms/abandoned provinces/barbarians in between Empires.Arzena wrote:My idea was along the lines of the Sea Peoples to Ancient Egypt--an occasional threat that needs to be dealt with, but which could not overthrow the central government of Xshalad, not something a la the Mongol takeover of China.
Interesting side thought: It would be cool if there were dynastic struggles in Xshalad that involved hired Western mercenaries and the occasional Western shogun-y lord in Xshalad.
Well, the imperial language has clicks (in at probably 30-50% of syllables) including at least one lateral click, has at least the vowels /a e o i/ and consonants /n d S l/ plus the clicks, and has simple syllable structure (all this as of 300YP). Radius know more, as he's the officer i.c. Xshalad. Anything else is in this thread...Arzena wrote:What linguistic info is there on Xshalad?
XinuX wrote:I learned this language, but then I sneezed and now am in prison for high treason. 0/10 would not speak again.
- Radius Solis
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IIRC, the phonology of imperial Xshali looks something like this:
plain plosives: p c k ?
affricates: ts tS tK
aspirated plosives: p_h c_h k_h
fricatives: s S K h
implosives: b_< d_< J\_< g_<
nasals: m n J N
approximants: l j w
voiceless clicks: ! | || =
aspirated clicks: !h |h ||h =h
nasal clicks: N! N| N|| N=
preglottalized clicks: ?! ?| ?|| ?=
(I can't actually look it up right now, it's on another computer, but I think this is pretty close to correct.)
-- The clicks ! | || = are dental, (post)alveolar, lateral, and palatal; these representations are the closest easy ASCII to the appropriate IPA symbols. I know it's ugly. But not anywhere near as ugly as SAMPA!
-- Don't let the lack of /t/ throw you. Rather, it distinguishes three kinds of /t/ by affricating them. Much as with English, Xshali affrication serves as a mechanism for contrasting multiple coronal POAs more easily, rather than truly forming an additional MOA dimension.
-- Somewhat similarly, the fricatives fill all the holes in the aspirated-plosive row. Fill the plain-plosive gaps with the affricates, and the aspirated-plosive gaps with the fricatives, and there are only two basic rows of voiceless obstruents in the Xshali sound system.
-- Vowels: don't know, don't care. There won't be many of them. Most of the functional load is on the consonants. BUT: there are two tones distinguished, with substantial tone sandhi play.
-- Grammar: I have very little idea, save for a broad conception of the language as fairly agglutinative, perhaps in a manner akin to Dravidian.
plain plosives: p c k ?
affricates: ts tS tK
aspirated plosives: p_h c_h k_h
fricatives: s S K h
implosives: b_< d_< J\_< g_<
nasals: m n J N
approximants: l j w
voiceless clicks: ! | || =
aspirated clicks: !h |h ||h =h
nasal clicks: N! N| N|| N=
preglottalized clicks: ?! ?| ?|| ?=
(I can't actually look it up right now, it's on another computer, but I think this is pretty close to correct.)
-- The clicks ! | || = are dental, (post)alveolar, lateral, and palatal; these representations are the closest easy ASCII to the appropriate IPA symbols. I know it's ugly. But not anywhere near as ugly as SAMPA!
-- Don't let the lack of /t/ throw you. Rather, it distinguishes three kinds of /t/ by affricating them. Much as with English, Xshali affrication serves as a mechanism for contrasting multiple coronal POAs more easily, rather than truly forming an additional MOA dimension.
-- Somewhat similarly, the fricatives fill all the holes in the aspirated-plosive row. Fill the plain-plosive gaps with the affricates, and the aspirated-plosive gaps with the fricatives, and there are only two basic rows of voiceless obstruents in the Xshali sound system.
-- Vowels: don't know, don't care. There won't be many of them. Most of the functional load is on the consonants. BUT: there are two tones distinguished, with substantial tone sandhi play.
-- Grammar: I have very little idea, save for a broad conception of the language as fairly agglutinative, perhaps in a manner akin to Dravidian.
- nebula wind phone
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You can see a little of Mərneša starting to go up here.
"When I was about 16 it occurred to me that conlanging might be a sin, but I changed my mind when I realized Adam and Eve were doing it before the Fall." —Mercator
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4pq1injbok
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I was just thinking about the way I'm hacking away at my Proto-Peninsular daughter and meanwhile so are (or have been) two other folks, and I haven't been talking to them at all: and presumably (unless the other two did better) we're going to end up with three languages which are more or less independent random daughters, not the situation you'd expect if these daughters are supposedly growing up right next to each other. Realistically we should see common developments etc. all over the place. (Zhen Lin's notes in the PPen description on developments of daughters helps; but such notes are very much a beyond-the-call-of-duty thing to put in one's language sketch.)
That said, although I wouldn't've minded designing in particular common developments from the beginning, I'm not so eager to go back and make more than minor design changes now that I've put some effort (and some of my precious fourteen days) into them, and I imagine the others feel likewise. So I guess I'm not saying anything constructive except that this is a shortcoming of sorts to watch out for in the diachronic relay format / timescale (though if I'm not mistaken the original two reconstruction games for Isles and Edastean were better this way). Wellaway.
[Well, one concrete thing. nebula wind phone, could you tell me the developments you envisage leading to your trigger system? I was also intending to do something in that general area (also much increasing the role of applicatives), and I haven't sat down and drawn out the details of mine yet. Edit: and whence the innovated location-type statives?]
On a related note, are there any (more than just notional) Sprachbünde on Akana yet?
That said, although I wouldn't've minded designing in particular common developments from the beginning, I'm not so eager to go back and make more than minor design changes now that I've put some effort (and some of my precious fourteen days) into them, and I imagine the others feel likewise. So I guess I'm not saying anything constructive except that this is a shortcoming of sorts to watch out for in the diachronic relay format / timescale (though if I'm not mistaken the original two reconstruction games for Isles and Edastean were better this way). Wellaway.
[Well, one concrete thing. nebula wind phone, could you tell me the developments you envisage leading to your trigger system? I was also intending to do something in that general area (also much increasing the role of applicatives), and I haven't sat down and drawn out the details of mine yet. Edit: and whence the innovated location-type statives?]
On a related note, are there any (more than just notional) Sprachbünde on Akana yet?
Last edited by 4pq1injbok on Mon Nov 02, 2009 12:10 am, edited 2 times in total.
We could move them farther apart distance-wise and have them represent three main groups for the PPI daughters and one made later on be made closer to ours depending on location.4pq1injbok wrote:I was just thinking about the way I'm hacking away at my Proto-Peninsular daughter and meanwhile so are (or have been) two other folks, and I haven't been talking to them at all: and presumably (unless the other two did better) we're going to end up with three languages which are more or less independent random daughters, not the situation you'd expect if these daughters are supposedly growing up right next to each other. Realistically we should see common developments etc. all over the place.
- Nortaneous
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How would I handle things like rounding and palatalization in a sound change applier, and what's a good sound change applier to use for things like this? I'm transferring a lot of properties from vowels to consonants, so I'm going to have rounded and palatalized versions of every consonant in the inventory and I need something that can do that well.
Given the small lexicon, I'd say learning to use a sound change applier would be unproductive for this game... Last time I did this I did my SCs by hand.
EDIT: On the other hand, I now realize I didn't answer you questions
IPA Zounds allows you to use IPA (duh!
), which will make it easier than, say, zompist's. I haven't used it much, though.
The other one... Muba's was it? Looks pretty cool, but I'm afraid I haven't tried it. Neither have I tried Geoff's.
EDIT: On the other hand, I now realize I didn't answer you questions
IPA Zounds allows you to use IPA (duh!
The other one... Muba's was it? Looks pretty cool, but I'm afraid I haven't tried it. Neither have I tried Geoff's.
Laurie Anderson wrote:Writing about music is like dancing about architecture
- Nortaneous
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I have a lot of sound changes, and the order is important. I'd fuck up massively if I did it by hand.krinnen wrote:Given the small lexicon, I'd say learning to use a sound change applier would be unproductive for this game... Last time I did this I did my SCs by hand.
Although I guess that would be a good way to implement sound changes occurring irregularly...
(edit: fuck, one of my sound changes is damn near impossible to implement in a SCA. (it's like the yer dropping laws, but with reduction instead of deletion.) gah.)
And since I don't feel like sleeping, I slammed out a few sound changes, so, assuming I applied all the changes right:
Ingomoe si:kavogosý: -> ʃihvokʷʃʷy
Ingomoe jaudu:kaɯiusá -> jœʐʷugaɯvysəː
Ingomoe palucéudo -> pʰalʷʃœːdʷ
Ingomoe sígunhadɯca -> ʃɪːfn̥aʂʰa
Ingomoe tɯluse:usí -> tʰɯlʷʃeːfʃɪː
Ingomoe ɯtatóɡoz -> ɯtʰəːhɤ
And I also want to kill vowel clusters (probably add /h/ between them before the /h/-fuckery that I have) and have a massive vowel shift. Somewhere I need to do something with the consonants also. This will be fun.
Cool stuff.eodrakken wrote:All right, I'm done and it's up: Iŋomœ́
Ditto.Curlyjimsam wrote:Presenting Çetázó's descendant: Šetâmol (PDF).
This one looks promising too, especially the grammar developments (statives, trigger system).nebula wind phone wrote:You can see a little of Mərneša starting to go up here.
Cool.Vortex wrote:Ok the grammar for Gaadràmarneš is complete.
You don't have to include the full protolang lexicon - some words will likely get lost, while others may simply not be known to be included in the daughters. However, it would be good to try and create a rather large, realistic wordlist - at least, enough to translate the sample text and any examples in your grammar. Optimally, you should include more than that, add in some derivations, compounds, and/or loanwords, and apply some semantic shifting as well. (One group in the last relay suffered from vocab shortage because the first person included only the words needed for the sample text, and some later participants didn't dare to create new words.) If you don't have the time to write a large lexicon right now, it would be appreciated if you could do a basic wordlist now, and keep working on an extended lexicon while the next person has already started to derive a daughter from your language.But I have one question, do we have to give the updated version the entire vocab list that was given for the proto-lang?
Geoff's SCA is very flexible, can handle IPA, and allows for complex environment definitions. A context-sensitive yer reduction rule is definitely possible with it, even if you may still need to resort to placeholder characters (i.e. <i u> unreduced, <ɪ ʊ> reduced, <ĭ ŭ> reduced but still triggering etc.)Nortaneous wrote:How would I handle things like rounding and palatalization in a sound change applier, and what's a good sound change applier to use for things like this? I'm transferring a lot of properties from vowels to consonants, so I'm going to have rounded and palatalized versions of every consonant in the inventory and I need something that can do that well.
Blog: audmanh.wordpress.com
Conlangs: Ronc Tyu | Buruya Nzaysa | Doayâu | Tmaśareʔ
Conlangs: Ronc Tyu | Buruya Nzaysa | Doayâu | Tmaśareʔ
I reply to this in a separate post because it's an important issue that 4pq1injbok raises:
This thread may not be the best place for this if you're going into the details, but there is the [url=irc://irc.sorcery.net/akana]#akana IRC channel[/url] for real-time talk and the AkanaForum for more thorough discussion of individual languages and their relation to each other. Every relay participant is welcome to open a thread there in order to discuss his/her WIP and to integrate it into the conworld setting!
If you feel like discussing your lang would take up too much of the two weeks of your turn, we could probably extend that period to three weeks...
All of you are highly encouraged to talk about your languages while working on them. I know not everyone likes to present unfinished stuff, and of course you don't have to, but in order to get as realistic results as possible it would definitely be a huge advantage to include shared developments, borrowing, sprachbunding, and other contact phenomena in contemporary daughter languages. And this is easiest to achieve by communication.4pq1injbok wrote:I was just thinking about the way I'm hacking away at my Proto-Peninsular daughter and meanwhile so are (or have been) two other folks, and I haven't been talking to them at all: and presumably (unless the other two did better) we're going to end up with three languages which are more or less independent random daughters, not the situation you'd expect if these daughters are supposedly growing up right next to each other. Realistically we should see common developments etc. all over the place. (Zhen Lin's notes in the PPen description on developments of daughters helps; but such notes are very much a beyond-the-call-of-duty thing to put in one's language sketch.)
That said, although I wouldn't've minded designing in particular common developments from the beginning, I'm not so eager to go back and make more than minor design changes now that I've put some effort (and some of my precious fourteen days) into them, and I imagine the others feel likewise. So I guess I'm not saying anything constructive except that this is a shortcoming of sorts to watch out for in the diachronic relay format / timescale (though if I'm not mistaken the original two reconstruction games for Isles and Edastean were better this way). Wellaway.
This thread may not be the best place for this if you're going into the details, but there is the [url=irc://irc.sorcery.net/akana]#akana IRC channel[/url] for real-time talk and the AkanaForum for more thorough discussion of individual languages and their relation to each other. Every relay participant is welcome to open a thread there in order to discuss his/her WIP and to integrate it into the conworld setting!
If you feel like discussing your lang would take up too much of the two weeks of your turn, we could probably extend that period to three weeks...
Blog: audmanh.wordpress.com
Conlangs: Ronc Tyu | Buruya Nzaysa | Doayâu | Tmaśareʔ
Conlangs: Ronc Tyu | Buruya Nzaysa | Doayâu | Tmaśareʔ
- Nortaneous
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